Lt. Commander
Join Date: Dec 2007
Posts: 120
Because it doesn't take 5 people to chase up a cargo shipment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-07-2010, 07:15 AM
I was wondering the same thing........an away team options if you will.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-07-2010, 10:04 AM
Yep, just a little "Max number of away team members" box in your map properties, with the ability to set it to 0 if so desired. I don't think we're asking for a lot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-07-2010, 10:10 AM
I don't mind them. I use them as place markers. Once I scan or access or whatever, I place one of the BOs there and move along. In case I miss one, I can easily tell if I've already been to a console/life form/whatever when I have to go in search of the missing one.

If I don't feel like them tagging along, I just plant them on one spot and go my merry way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-07-2010, 10:27 AM
That's what I do too, but the point I'm trying to make is that when I'm asking a low level character to go and check whether a cargo shipment has arrived, it's a total immersion-breaker to enter the cargo bay on your own, and then once inside a team of 4 armed personnel beam in to join you.

It's pointless, and as I said, immersion-breaking.

And the secondary problem I'm having with my AI Away Team is that due to the placement of crates in said cargo bay, the whole team starts doing acrobatics all over the place, trying to get to their default "stand-to" locations because there is scenery in the way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6 My four buddies..
12-07-2010, 10:32 AM
For now, I'm weaving it into my dialogue, tongue-in-cheek.

"Hey, you brought your 4 best friends again."

"Why does the captain always travel the ship escorted? *gasp!* Is he
from the mirror universe? *gasp!* He just looked at me!"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-07-2010, 10:34 AM
Not to mention a diplomacy mission loses virtually all it's immersion with four armed & armored individuals following behind you.

I was trying to make a mission when Tribble got taken down yesterday, it was going to be the equivilent of a flashback, a KDF mission where you remember the events which led to your initial command, it was going to be mostly conversation and console interaction (you're not in command yet, after all) with a one-on-one combat encounter at the end where you kill your CO for cowardice and assume command.

I was just begginning (writing the initial dialogue) when Tribble went down, and since, I've realized that I'm not going to be able to do it, for two reasons;
  1. An away team is sure to be following most players who play through it.
  2. One-on-one fights are not possible in the current foundry toolset.

Bummer!
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