If you drag a story objective onto another one you get both sitting parallel in a "Complete All" box. That's pretty cool.
If we had the option to also create "Complete One" boxes, am I right in thinking that by nesting both types of boxes in different kinds of combinations, you could pretty much create any structure of story?
In other words, i'm asking, would the simple addition of "complete one" box function allow all of the missions structures that foundry peeps would like to create?
The ability to fail a mission also which in effect is an alternate path, doing nothing or doing it wrong.
I personally need a timer for my first mission, on which the expiry could trigger failure if the player has not acheived objectives. Not even sure if that has been done by Cryptic but I need to create a touch of pressure in my mission.