Lt. Commander
Join Date: Dec 2007
Posts: 120
What I want to know is this:

I didn't see them in the roadmap, but is there any way we will be able to customize enemy stats (For the purposes of making a scene where you take out an important character with 1 shot), or add more functionality to the costume creator (Say, if I wanted to make my costume-created chars. shorter)?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-14-2010, 10:03 AM
Quote:
Originally Posted by spartan844 View Post
...is there any way we will be able to customize enemy stats (For the purposes of making a scene where you take out an important character with 1 shot)
As far as I know, this isn't possible and perhaps will never be possible, especially since it's could be highly exploitable.

Quote:
Originally Posted by spartan844 View Post
...add more functionality to the costume creator (Say, if I wanted to make my costume-created chars. shorter)?
I think this feature however, is just a matter of time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-14-2010, 10:35 AM
Quote:
As far as I know, this isn't possible and perhaps will never be possible, especially since it's could be highly exploitable.
Couldn't they just avoid the exploitable nature by removing skill point and item drop chances from NPCs customized this way?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-14-2010, 10:49 AM
Quote:
Originally Posted by MustrumRidcully View Post
Couldn't they just avoid the exploitable nature by removing skill point and item drop chances from NPCs customized this way?
Perhaps they could, but if Foundry missions grant an end-of-mission XP/loot reward, removing skill point and item drop chances from NPCs customized this way may still leave some exploits uncovered.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-14-2010, 04:49 PM
I'm going to have to agree with LordOfPit here.

This is definitely something which could be exploited, and there for likely won't make it in. That said, more tools to customize NPCs may well show up later on down the road.

Thanks,

Stormshade
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-14-2010, 06:22 PM
Personally, i just want to be able to place a Dreadnought group, so i can have a space boss fight.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-14-2010, 07:48 PM
Quote:
Originally Posted by StormShade
I'm going to have to agree with LordOfPit here.

This is definitely something which could be exploited, and there for likely won't make it in. That said, more tools to customize NPCs may well show up later on down the road.

Thanks,

Stormshade
Well, how about an option to simply add special powers to NPCs, rather than take away. So, provided they are must-kill enemies, you can know exactly what the players are fighting.

(For example, a group of Borg infected bops, all of them with beam overload 3 and tractor beam, could be an interesting mini-boss - and the code would KNOW you're fighting X bops at least, and that they're of at least X difficulty)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-14-2010, 11:17 PM
Quote:
Originally Posted by StormShade
I'm going to have to agree with LordOfPit here.

This is definitely something which could be exploited, and there for likely won't make it in. That said, more tools to customize NPCs may well show up later on down the road.

Thanks,

Stormshade
Couldn't you just make it so if you add abilities and raise stats for characters then nothing changes. All you've done is make the enemy harder by giving them more options, so there's no possible exploit there. All the associated rewards with the enemy remain the same.

If abilities are taken away or stats are lowered, you simply have the editor auto-flag the characters to give no rewards. So whether you strip the NPC entirely, or just remove five hit points, the end result is the same... no XP, no drops. You get literally nothing for killing said NPC.

Seems like that would remove any possibility of exploitation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-15-2010, 03:33 AM
Quote:
Originally Posted by StormShade
I'm going to have to agree with LordOfPit here.

This is definitely something which could be exploited, and there for likely won't make it in. That said, more tools to customize NPCs may well show up later on down the road.

Thanks,

Stormshade
Could you remove *all* rewards from any enemy npc that is customized? (and even make them not count for kill accolades).

It still looks like a big job though, and I think people will have fun with the foundry anyway.

Edit: just realised everyone else said the same thing, must read more .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-15-2010, 07:44 AM
Quote:
Originally Posted by StormShade
That said, more tools to customize NPCs may well show up later on down the road.
May? You mean theres even a possiblity that they wont? Wouldnt this just be a matter of time thing?
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