Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Unfair Ratings/Reviews
12-20-2010, 08:03 PM
Hello,

I have noticed some unfair reviews and ratings given to missions in the foundry. Not just my missions, but others as well. Unfortunately, people expect everything to be perfect in this beta version of the Foundry, and are very quick to blame the author for every bug in the mission, or their inability to win the battles. The complaint that irritates me the most is when they give a bad rating because it was too hard for them. Donít blame the mission creator for your failures in the game!

I test each mission with all three classes in all three classes of ships to make sure it isnít too easy or too hard, and Iím sure most other creators also test the published versions of their missions. I also have some people in my fleet test them too, and make adjustments accordingly. One such reviewer says omg QQ omg QQ I couldnít turn my ship I was defenseless! Well, thatís an attack, and you need to learn how to survive or counter it. I make my missions to be challenging without the ridiculousness of dealing with the Elite difficulty mode. Yes, you will likely die a time or maybe even two and have to respawn, but you will have no injuries to deal with.

Here are the things that are the most irritating I have seen in reviews:

- Enemies donít patrol they just stand there Ė this is a foundry bug
- Shooting through walls Ė also a foundry bug on every map Iíve used
- Bridge officers donít follow you through interiors Ė also a bug due to improperly defined map walls
- Enemy was shooting the wrong energy type or using the wrong weapon Ė this is something that has to be done in order to make different factions behave as allies etc.
- Minimap was blacked out Ė this is a foundry bug on outdoor maps that seems to happen when you add objects to the map
- Mission was too hard Ė get better gear and abilities and skill them properly

If you are reviewing missions and did not bother to read anything in the foundry bugs thread or have not used the foundry yourself, please do not give bad reviews for things the creator has no control over. If you ďthinkĒ something was a bug in the foundry chances are it is, so give the author the benefit of the doubt and donít penalize them for it. Also, read other peoplesí reviews before you play a mission. If you see others have had no problems with it, then likely if something goes wrong it is something happening unique to you. Oh and if some dialogue boxes have a few typos in them, that just makes it look more like an authentic Cryptic made mission :p

Thanks for reading,

Stacy
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-20-2010, 08:09 PM
Quote:
Originally Posted by Freebird2010 View Post
Hello,

I have noticed some unfair reviews and ratings given to missions in the foundry. Not just my missions, but others as well. Unfortunately, people expect everything to be perfect in this beta version of the Foundry, and are very quick to blame the author for every bug in the mission, or their inability to win the battles. The complaint that irritates me the most is when they give a bad rating because it was too hard for them. Donít blame the mission creator for your failures in the game!

I test each mission with all three classes in all three classes of ships to make sure it isnít too easy or too hard, and Iím sure most other creators also test the published versions of their missions. I also have some people in my fleet test them too, and make adjustments accordingly. One such reviewer says omg QQ omg QQ I couldnít turn my ship I was defenseless! Well, thatís an attack, and you need to learn how to survive or counter it. I make my missions to be challenging without the ridiculousness of dealing with the Elite difficulty mode. Yes, you will likely die a time or maybe even two and have to respawn, but you will have no injuries to deal with.

Here are the things that are the most irritating I have seen in reviews:

- Enemies donít patrol they just stand there Ė this is a foundry bug
- Shooting through walls Ė also a foundry bug on every map Iíve used
- Bridge officers donít follow you through interiors Ė also a bug due to improperly defined map walls
- Enemy was shooting the wrong energy type or using the wrong weapon Ė this is something that has to be done in order to make different factions behave as allies etc.
- Minimap was blacked out Ė this is a foundry bug on outdoor maps that seems to happen when you add objects to the map
- Mission was too hard Ė get better gear and abilities and skill them properly

If you are reviewing missions and did not bother to read anything in the foundry bugs thread or have not used the foundry yourself, please do not give bad reviews for things the creator has no control over. If you ďthinkĒ something was a bug in the foundry chances are it is, so give the author the benefit of the doubt and donít penalize them for it. Also, read other peoplesí reviews before you play a mission. If you see others have had no problems with it, then likely if something goes wrong it is something happening unique to you.

Thanks for reading,

Stacy
I understand where you're coming from, but the difficulty level is still part of the mission's design. I played an awesome mission the other night, until it came to ground combat that had at least 50 spawning borg drones all in one spot. I died like 10 times, before I had to abandon the mission and give it a low rating.

I agree though that authors shouldn't be held liable for the annoying bugs, so long as they take advantage of any possible workaround.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-20-2010, 09:16 PM
Quote:
Originally Posted by Kirkfat View Post
I understand where you're coming from, but the difficulty level is still part of the mission's design. I played an awesome mission the other night, until it came to ground combat that had at least 50 spawning borg drones all in one spot. I died like 10 times, before I had to abandon the mission and give it a low rating.

I agree though that authors shouldn't be held liable for the annoying bugs, so long as they take advantage of any possible workaround.
Well ya 50 Borg is ridiculous. I'm talking about missions that have been tested, and I or people I know have no trouble passing them. Then someone who fails at this game plays and can't win a fight because they have junk gear and useless abilities.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-20-2010, 10:03 PM
if you dont mind can you tell me your mission name's? so i can look for myself and give you an honest feedback?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-20-2010, 10:10 PM
Quote:
Originally Posted by Freebird2010 View Post
Well ya 50 Borg is ridiculous. I'm talking about missions that have been tested, and I or people I know have no trouble passing them. Then someone who fails at this game plays and can't win a fight because they have junk gear and useless abilities.
Well, I'm going to have to disagree with you. I think most of the characters on Tribble are test characters for people's mains. That being established, I'm going to make the assumption that A) they know how to play and B) their equipment isn't junk.

If someone who knows how to play the game and such struggles through your mission or it's not up to their tastes and rate your mission poorly. Well, I have to say, learn to space out your encounters better. I've encountered several missions where when you engage the first enemy squadron you basically aggro the second one. If you're pretty good, you can probably come out on top, but odds are you might not make it. So who's fault is that? Is it my fault, I can't handle 2-3 enemy squads at once? Or is it the author's fault that they didn't care enough to space their encounters properly?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-20-2010, 08:53 PM
I agree with you completely on the bugs. However, the difficulty is a different story. You see, the mission scales to the players level, so the author shouldnt be putting a ridiculous amount of NPCs in one spot. If they do, they deserve a bad rating. Furthermore, the difficulty slider supposedly works on Foundry missions as well. That means that you should be designing your mission on the "standard" difficulty level, and if people want a harder version they can use the slider.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-20-2010, 09:08 PM
So you are saying every mission should be made doable for a LT rank player and therefore be easy for an admiral? Yes, that's what you are saying.

They can take that difficulty slider and stick it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-20-2010, 10:10 PM
Quote:
Originally Posted by Freebird2010 View Post
So you are saying every mission should be made doable for a LT rank player and therefore be easy for an admiral? Yes, that's what you are saying.

They can take that difficulty slider and stick it.
Eventually, we should be able to slap level requirements on things. Currently we cannot.

But if your mission is designed for admirals, you should put that clearly in the mission description, first thing.

That however, is a bit different than you scaling your missions so that on normal difficulty you expect people, and I'm assuming people of the intended level, to "likely die a time or maybe even two." Normal difficulty isn't difficult. That's why people play on advanced or elite. Essentially, you are bumping up normal to advanced or maybe even elite. Which means people that do not enjoy playing on a higher difficulty are now forced to. And those that do play on higher difficulties are forced to adjust the setting just for your mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-20-2010, 10:55 PM
Fully agree except for the difficulty thing.

The nature of Advanced and Elite already determines if the mission will be harder for the player. Dumping more mobs makes those settings impossible and I will explain why.

On normal, we can pretty much cake walk through ground combat (except the bugged out mobs). You don't really need to worry about positioning your BOFFs or using the right BOFF Skills/ Weapons against the MOBS. Now enter the tendency to make a mission more "Challenging" by dumping more NPC's into the same spot for an encounter.

In a way this will work to make it more challenging(albiet annoying) when the mission is set to normal on the slider.

But here is the problem. On Advanced and Elite settings. Positioning your Boffs, timing skills, arcs, weapons etc all come into play. You dump too many NPC's and Advance/Elite becomes insta-death because there is no maneuvre room, plus mobs now have higher resists, damage output, shield regen etc.

That 1 normal spawn of NPC actors is like 2 times worth of spawns on advanced, and elite probably close to 5 spawns worth. All in one package.

Now here comes the mission that is populated with 5 NPC spawns in the same location. That would mean on elite setting thats like 15 spawns all in one spot? Sound reasonable?

Yes people will cake walk through your mission, yes people will click click click the dialogue boxes ignoring the countless hours of dialogue you thought out. Forget those people. Make the mission challenging but rewarding for the players that are playing for the story. (Most likely they will already have it set to Advanced or Elite)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-21-2010, 12:38 AM
I will agree on difficulty issues IF <<<

the mission does not have more than 2 regular mobs agroable at a time
or a major boss AND more than a weak mob.
or have more than 1 regular mob ambush at zone in


so if you put 2 stong mobs abushing at zone in.....people will give you ratings of 2..and thier right
if you make unkillable boss fights...Boss plus 2 other mobs..........folks will give ya a 1, because
it is unplayable...to them

When you write a mission for other players it is NOT thier responcability to be uber geared.
It is YOUR responcibilty to make it fun and playable by the AVERAGE player.

The challange lvl is in the hands of the PLAYERS not you. They get to choose where to set
the difficulty slider...not you.

If your main concern is making the adventure challanging enuff...you have already failed.
Make it fun, interesting.....challange is a function of the game already, it doesn't need your help.


MEOW
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:12 AM.