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Lt. Commander
Join Date: Dec 2007
Posts: 120
I thought I would summarize my thoughts because I just played with a decent team for 4 hours and didn't get through the cure when I have many times before.

FIX THE ELITES
FIX THE HOLDS - 30 seconds? really what moron thought this would be "FUN"?
FIX THE TRANSFORMERS - Frustrating the hell out of the casual players is a really good method to kill subscriptions, and interest from the lifers (of which I am one). The purist loves the hard challenge but isn't that why elite and advanced were created?
FIX THE RESPAWNS - Because nothing says "FUN" like running for a solid 3 minutes if you have to respawn and wipe. You've known about this from the begining of the STF's
FIX the BOSS - enough threads about bugs on this one.

Now usually there is a reply posted about how if you were as awesome as "me" then you wouldn't need any of these fixes. And to those people, great and how many times do you go and fight the crystal entity a day? Another example of stupidity.... unless of course they finally fixed it.

If the focus is fun and getting more people to stick around and enjoy the game and bring their friends please cryptic don't frustrate the majority of casual gamers with retarded gameplay. You've done some great things and it keeps me personally coming back because I enjoy the fun part of the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-27-2010, 11:00 PM
The cure can be buggy at times, but you can get through it.

Are you running it on RA or VA?

3rd fleet has been running the cure this last few week like crazy. I will admit we had some problems at first. Typical time, if we have the right combination and that includes at least one science officer to heal everyone is about an hour and half.

Team work is the key here. We have past it numerous times now. I know there are times that the boss can be buggy where he does not want to move. You can get through it. It just takes time and patience. Once you find what works for you all, you will be running it real quick. I posted about this not that long ago about what we did to get through the boss.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-28-2010, 12:03 AM
After months of trying to finish this mission tonight I finally did for the first time. It took about 6 hours of play and we had to replace people who needed to leave for RL (sleep) on two occassions. But eventually and finally we got it done. It was not easy and I used about 20 large and medium hypos during the night.

Even though I finished it, I have to fully agree with the OP. The time it takes is just way to long. It's not a fun mission, and time and time again people in the mission made comments about how it wasn't fun and how it seemed to have been completely inane in it's play. Nobody really enjoyed it. Something certainly needs to be done. Not just for this mission but all of them, they are just... exhausting. They need to be constructed to play for the way the game is played, casual, with and for PUG's. Not for some fantasy idea of how the game might have been played if so many people hadn't left. But how it is played by most people.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-29-2010, 05:00 AM
Agreed with OP. I finished it with my fleet but it was a miserable experience that I'm unlikely to repeat. I was so busy just doing what they said I didn't pay attention to the story.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-29-2010, 05:15 AM
2 hours, 33 minutes... That is my fleets record for The Cure...

A PUG I did it with took 2 Hours 16 minutes...

Rumor has it that some teams have it down to about an hour...

Don't blame the game... Blame the player. (Sorry to be blunt, but really: It may not be you, but someone obviously did'n pay attention, because once you get the mechanics right, cure can be over quick.).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-29-2010, 05:25 AM
Quote:
Originally Posted by anazonda View Post
2 hours, 33 minutes... That is my fleets record for The Cure...

A PUG I did it with took 2 Hours 16 minutes...

Rumor has it that some teams have it down to about an hour...

Don't blame the game... Blame the player. (Sorry to be blunt, but really: It may not be you, but someone obviously did'n pay attention, because once you get the mechanics right, cure can be over quick.).
I have to agree with this... I mean yeah it can be a pain but theres a reason it goes "Infected" then "The cure".
STF's aint designed to be easy going and complete joys and laughter.

Our fleet has managed it down to maybe... 2 hours and 40-50 minutes not 100% sure. If you're running an STF you really need to use a VOIP program like Ventrillo or Teamspeak it makes this 70% easier being able to co-ordernate and keep track of things.

I find theres nothing wrong with the transformers... You just need the right tactic to get it done we've managed to almost get them down on first tries except the last one takes 2-3 tries. Use Security escorts + Tactical Inititive then hit the escorts again so you're running 4 Sec's + Yourself and have atleast 2-3 tac officers if possible, spawn a redshirt army! if you have too. Have engineers to use Covershields and Force Field Domes on the transformers, yeah they may not last long but it shoves them away. Run a mix of both Expose and Exploit attack weapons to deal max DPS on the drones.

All it takes is a little organisation and it will fly through. Believe it or not we run through a checklist before every STF to make sure we have everything we need, Try it out trust me it works.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-29-2010, 05:28 AM
Completed it last night 1 hour and 34 mnutes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-05-2011, 07:10 AM
Quote:
Originally Posted by Genesis2k7 View Post
STF's aint designed to be easy going and complete joys and laughter.
The flipside to this is that the STF's shouldn't be ridiculously hard, nauseatingly tedious, overly time consuming and generally not fun for the majority of the playerbase. This is a game afterall.

All the STFs here need a lot of work IMO. Kudos to those who enjoy them as they are, but don't begrudge those who have a differing opinon on the topic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-31-2010, 03:13 PM
Quote:
Originally Posted by anazonda View Post
2 hours, 33 minutes... That is my fleets record for The Cure...

A PUG I did it with took 2 Hours 16 minutes...

Rumor has it that some teams have it down to about an hour...

Don't blame the game... Blame the player. (Sorry to be blunt, but really: It may not be you, but someone obviously did'n pay attention, because once you get the mechanics right, cure can be over quick.).
I lead one with my fleet last night and we did it 2 hours and 24 minutes and that is with two players who never done it before.

Best team setup is 2 Tactical with Bat'leth and that following kits: Fire Support, Team leader, Close Combat, and Operative with ground skills. Then either two of Engineers with Fab Kit or Two Science with healers kits. The fifth officer should be either Engineer or Science depending on weather you are running which two engineers or two science.

Must For all SFT:

Range weapons like snipers so you can pull groups and kill nodes. Antiproton or Plasma base weapons are best. All gears and weapons should be Mk X-XI purples which will help make these runs easier. 60 Large Hypos and Large Energy Cells. All officers should have multiple kits so they can change out gear to fit the current team make up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-31-2010, 03:27 PM
While I agree the STF's Should be challenging, I do not agree that they are challenging in the way they are set up... the thing that makes them annoying as hell is the constant bugs. and if you cant stand an insult get off the forums LoL ... i digress... back on topic... This mission would be just fine if the bugs (The Boss not moving, The gates not shutting down when hit by the beam, teamates DCing and having to start over, the respawn point being FOREVER LONG, the Node groups respawning over and over and over, and respawning between you and places you have been already when respawning... just to name a few) These make the game unplayable and quite putrid. the plot itself... not so hard, the bugs along that plot... annoying as hell!

is there a report button for excess reporting due to Babay syndrome? Oh and maybe we should all report you for your signature... it can be labeled as an insult no?
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