Well done on this mission Cryptic. I was really looking for a change of pace and I'm glad you did this so well. The art, the story, the voiceovers, all were impressive. I died a few times but no biggie. I really need you to get some more resources to both keep cranking on these and deal with the outstanding gameplay/bug issues!
The care and attention to detail to Episodes like this are why I've kept my subscription. Shades of V'Ger while flying my Delta around inside of this massive station. The voice acting was pretty good, though Admiral T'nae could have been better, IMO.
The voice acting was pretty good, though Admiral T'nae could have been better, IMO.
Heh, she's a vulcan, I thought it was pretty good. She sounded pretty emotionless to me.
Though I'm not sure how I like adding voices to missions. On one hand its awesome, I was like OMG COOL!!! when she started talking. But on the other hand playing missions that don't have voice overs is kind of bland and feel incomplete lol.
The mission was... wow... just...wow. The story, the map (I felt tiny with my little shutlecraft in the inmesity of the vault), the vo.. the fx on the screen for the interference of the nebula. The details like the romulan scavengers asking for supplies. Really great jobs, devs!
The only error I found was that these Scorpion fighter punch too much. I manage to handle the Bird of Prey without problem (I run like hell when saw the mogai), but these tiny ships make a lot of damage.... I know is my fault to try to run the mission with a shuttle in advance difficulty... : )
I had the same reaction. Just WOW! (Same feeling as when I walked into the ship yard area and saw the docked Galaxy at the new ESD) I was giddy all through out the mission. I liked the puzzles, the map, the scenario. I like the different infiltration options and built in re-playability of the mission. Even the teaser vid reminded me of the show more.
Like others have posted, I think the force fields should have hurt more and (in my opinion) the puzzle could have been harder. But the immersion factor on this one was top notch. The Dev team has come a long way and I think they did a fantastic job. I'm super STOked for next week's installment. I liked that I was able to dust off some old items I wasn't using for this mission: Runabout, Breen Cluster Torpedo, Tricobalt torpedo launcher.
I think our member base has grown too. I've never before seen sooooo many ships in one place on an episode opening weekend. That was very cool to see.