Lt. Commander
Join Date: Dec 2007
Posts: 120
Right, don't know if this is the right section for this or not, but..

Here's my idea. Most people, Dev's included are unhappy with the current implementation of the skill system.
Frankly, I agree with them.

However, this idea popped into my head the other day and should help those people concerned about not being able to use more then one ship of a certain kind, or being able to cross train effectively, while leaving most of the skill system relatively unaffected. This idea removes no skills, adds no skills, but simply changes the ranks. point distribution, and how skill points are spent. Most of the annotations on the image are self explanitory, so. Yeah. Just my two cents worth.

Keep in mind it is a big ugly, I'm not the best when it comes to GUI (re)design

http://img.photobucket.com/albums/v3...OSkillRedo.jpg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-11-2011, 03:37 PM
Way too cumbersome for the UI layout (lots of busy visuals and text).

I'd break down T5 ship skills into the three basic categories and add a refit option (for custom refits or unlocked refits) - that's it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-11-2011, 03:45 PM
Of course the UI is ugly, texty and busy; I wasn't going for a visual feel with it.

It's just the best way I could devise of explaining the system without a massive wall of text most people wouldn't read.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-11-2011, 03:54 PM
Quote:
Originally Posted by BlackWyvern View Post
Of course the UI is ugly, texty and busy; I wasn't going for a visual feel with it.

It's just the best way I could devise of explaining the system without a massive wall of text most people wouldn't read.
I think we can forgo altering the skill cap and just reduce the number of ship skills at RA/BG+.

Just simplify into four groups:
  • Escort
  • Cruiser
  • Science/Carrier/Support
  • Refits
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