From the first moment I heard about the UGC tools coming to STO, I made a firm decision that I would primarily create new missions for the Klingon faction and I have absolutely no experience in doing this type of thing, creating missions for others to play, so like many others, I'm very new to this. I also like to take my time, so this is the one and only mission I have created so far.
I started working on it during the same week that the Foundry (beta) went into public testing, which was before Christmas. I then spent a number of days in a row working on the project, encountering many obstacles due to the limitations of the Foundry which I just about managed to find my way around and I also learnt a lot during the past two months as well. Although I did end up working on it so much that it drove me to quit playing STO during January, well for that reason and general holiday stress. lol
Anyway, I think it's finished, many thanks to Darren_Kitlor and Kirkfat for sharing their tutorial video's on YouTube, I may also make a trailer for this mission this week. I will also more than likely keep the mission updated as the tools are also updated, and lastly, if I haven't reviewed a mission you have published, please feel free to PM me and I will do so asap.
Shadow of the Warrior
A number of colonists have revolted at a deuterium mining colony in the H'atoria System, causing damage to property owned and operated by the Klingon Empire, as well as critically injuring the security personnel within the processing facility, however no fatalities have been reported at this time.
Protests by colonists were recently ignored by the Commandant officer in charge and now this surprise attack has occurred, the High Command wants the situation resolved immediately.
I'll try out your mission later on tonight when I have a few minutes to play.
I'll review it ingame, but I'll probably give you a more detailed review here too.
If you also get a chance, maybe you can play through my klingon mission- Dark Death.
I really do like playing on the Klingon side and am hoping support on that faction grows, especially if they start introducing new factions down by the end of the year.
I'm out tonight and my electric is running low but I'l guarantee you I'll review your mission by the end of Thursday this week, which is when I get paid, so I'll definitely have electric, unless I can find something to sell, bad times. lol
I've played through my mission previously before publishing over 50 times easily, only 3 times after publishing and I got to a point where I thought it was worthy of publishing, though I know it can be improved, but it is as it's intended to play at present, but it could possibly be made to be more difficult.
Part II of the story will most definitely require the Foundry tools to be updated and there are some parts of part I that I would like to change, but the tools wont allow me to do what I want to do.
Lastly, any feedback would be greatly appreciated, but if you have any spoilers or advise, please eiher put it in black text or PM me, and thank you!
I actually had to play it twice. Yesterday I couldn't finish it because of some sort of Foundry bug. One of the contacts disappeared for some reason. I played it again today though and there was no problem.
To anyone who wants a Klingon story with a good story, then I suggest this one as a good pick. There isn't a lot of reading, but what there should be read carefully to get the whole story.
This is also a mission where there are people you can talk to outside of the direct mission tree that can expand on the overal story so I suggest taking your time and talking with everyone. I personally like this and put it into most of my missions.
Ok, spoiler alert. I'll post the part below in black:
I played it on normal setting and didn't have much difficulty beating it. You could have made it a bit harder to please those who like a good combat challenge, though I think most of those set their setting on advanced or elite.
In terms of the space battle with the stolen Klingon ships. Playing through it a second time made me realise who I was actually shooting at. The first time through though, I didn't pick that up. You may want to put in some dialogue that makes it a little more obvious, but that might just be me.
I did find that the trapped enemies can jump out of the cages, doing some crazy big jumps. I liked fighting them and it would have been nice to have a few more non-animal enemies to fight. Maybe you can put in a battle of those enemies who stays back as a diversion or something. Not sure if that will affect your story too much though.
Again. I had fun playing it as was. Those few suggestions could possibly help but in the end I think it all depends on the player plaing the mission. Some prefer hard, long combat, other just enough to keep the story interesting.