Lt. Commander
Join Date: Dec 2007
Posts: 120
First let me say I am way to inebriated to be posting just had a nice dinner with my wife but I will post anyway.

I loved this mission. It is quite likely the best mission I have played in STO. The reasons I like it:

1) The place actually felt alive. People walking around. Animals at play. The "mine" car traveling between buildings. All added a depth of being alive I really adored.

2) There were people I could talk to that had a bearing on what I felt about the place without having them actually be needed to complete the mission. Very nice touch.

3) The cut scenes were well done and I actually had a little bit of sympathy for Jana.. yeah she was a romulan but she seemed dismayed over killing innocent civilizians. It made it that much easier to spare her life later.

4) The diplomacy solution. The guard that could be won over with enough diplomacy points... just cool. Sadly I didn't have enough so he died... still I like that diplo rank actually had a use. More of this please

5) Decoding the data. Just way to cool. Actually have a use for all the missions we have done. All that knowledge gained actually was usefull. Again more of this please.

Overalll I totally had a ball doing this mission.

I would post a negative comment if I had one but I dont. Server issues aside this mission was awesome.

Oh and my new Horta friend was a sweet added bonus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-12-2011, 11:14 PM
The designers will be very happy to read your comments. Despite the server issues, the developers spent a lot of time and effort into putting the details into this mission. This is the kind of missions I want to be playing in STO and I look forward to the day when all the missions in the game are this quality and better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-13-2011, 12:32 AM
Quote:
Originally Posted by dstahl View Post
The designers will be very happy to read your comments. Despite the server issues, the developers spent a lot of time and effort into putting the details into this mission. This is the kind of missions I want to be playing in STO and I look forward to the day when all the missions in the game are this quality and better.
Hear, hear... 100% agree, d. This mission was out of this world good - you know one of those really high quality console sci fi games (like Mass Effect for example)? You buy the game and you play it and that's it, other then the occasional DLC? Well today I felt like I was playing a high quality console game and not "just a MMORPG." The graphical quality level was raised so high I think you're going to have to work doubly hard to maintain this level of quality, the mine town was THAT good. The active NPCs that actually were doing things was amazing as well.

That was one negative about the Deferi home world, the Deferi were just "milling around" it looked fake (as awesome as the city/flying ships in the sky/architecture was), while this Romulan/Ferengi mining camp was...

Well, two thumbs up... three if I were a Edosian
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-14-2011, 07:48 AM
Quote:
Originally Posted by dstahl View Post
The designers will be very happy to read your comments. Despite the server issues, the developers spent a lot of time and effort into putting the details into this mission. This is the kind of missions I want to be playing in STO and I look forward to the day when all the missions in the game are this quality and better.
If this is the case ... You sir are on the right dead on target ! Please by all means .. keep up the good work!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-12-2011, 11:15 PM
It felt busy and alive in that Defera sense.

However, i love that everything felt run-down and used.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-12-2011, 11:21 PM
Quote:
Originally Posted by Darren_Kitlor
It felt busy and alive in that Defera sense.

However, i love that everything felt run-down and used.
Knowing how few building blocks the environment artists have to work with, they blow my mind with how they are able to put those blocks together into something amazing.

Moving mining cart? How did they do that? I'm still trying to figure it out. You have to do some serious hackery to get that stuff to look good in our editor.

Bravo to Kurt on this one (environment artist). He deserves it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-12-2011, 11:26 PM
Also a shout out to the character artists.... those new romulan models and their uniforms are EPIC. When I saw Janek and Hareev in that cutscene, I was floored, they looked amazing, and the various disheveled looks of the poor civilians outside really stood out against them.


Sort of makes me ashamed of the hot mess our Starfleet uniforms have become
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-12-2011, 11:31 PM
Quote:
Originally Posted by Tiberion1701
Also a shout out to the character artists.... those new romulan models and their uniforms are EPIC. When I saw Janek and Hareev in that cutscene, I was floored, they looked amazing, and the various disheveled looks of the poor civilians outside really stood out against them.
Totally agree. They went above and beyond in a really short amount of time. When we first play tested the episode all the Romulans were in their standard uniforms and it just felt wrong. So as a complete "drive-by" to their schedule, I asked them what they could come up with that would give us a 3rd Romulan look (1 being the Military, 1 being the Remans, and the new one being Civilian).

It feels much better when the NPCs look like ordinary Romulan citizenry instead of military walking about. I think it is a superb touch that there is a hint of Nero and crew in the way some of these miners look. It helps tie things together visually.

Great work to Matt and Denis on this (not to mention they also did the Horta and well... every other costume and NPC face in the entire series).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-12-2011, 11:33 PM
Quote:
Originally Posted by dstahl View Post
Totally agree. They went above and beyond in a really short amount of time. When we first play tested the episode all the Romulans were in their standard uniforms and it just felt wrong. So as a complete "drive-by" to their schedule, we asked them what they could come up with that would give us a 3rd Romulan look (1 being the Military, 1 being the Remans, and the new one being Civilian).

It feels much better when it feels like ordinary Romulan citizenry instead of military walking about.

Great work to Matt and Denis on this (not to mention they also did the Horta and well... every other costume and NPC face in the entire series).
Here, here - team deserves a round after such a good job.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-13-2011, 08:03 PM
Enemy Mine mission was good, but a close second to The Vault. The cut scenes were amazing. I would like to see that in more missions when possible.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:57 AM.