Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Infected feedback
02-13-2011, 10:24 AM
So, I decided to try my hand at Infected yesterday. I really want the engine reward since it's the only reward in the game that increase warp speed. So, I got a group together and went in. The space part wasn't too bad, just time consuming, though it does seem entirely ridiculous that 5 ships can take on that many Borg (when it was shown in the shows and movies that a single Cube could hold of dozens of ships). We finally get inside and start fighting the riduclous numbers of Borg walking around (seriously, quality over quantity, a small number of really high level enemies would seem far more realistic, First Contact showed a ship full of people being overwhelmed by a small number of Borg, but here we are fighting off literally hundreds of them and winning). So, as we approach the checkpoint with the first boss, the server issues from yesterday kick in and we all start getting kicked. So, we manage to keep logging back in long enough to beat the first boss and get the checkpoint. Then the servers go down for maintenance, so when they come back up an hour or so later, only a few members of my original team get back on. I manage to scrounge together a new team (which is very hard to do since I was on a checkpoint). We go in and fight our way to the end and I find that my teams jumpers just can't make it in time. We tried for 2 or 3 hours. So we give up for the night. This morning I scrounge together another team and fight to the end again, this time our jumpers almost make it before one of them has to get off. So we try to do it for another hour or so with only 4. No cigar.

So at this point I've spent 7 or 8 hours on a mission that all the walkthroughs say should only take 2-3. So, why I ask, is it that these rewards aren't available to those that like singleplayer content. It seems totally unfair to exclude those that like singleplayer content from getting items such as this one. I've always hated it when MMOs tried to force groups. Some of us just don't like the stress. Why isn't there an equal time and effort way for lone wolfs to get this warp enhancing item. Why isn't there say a crafting quest that takes the same amount of time as Infected, or an in-game currency way to buy it that takes an equivalent amount of time to save up the currency required. It is bad business to force lone wolfs into groups, only to watch them struggle to complete a mission that requires team work, when they are lone wolfs that have never been good at team work in MMO's.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-13-2011, 12:32 PM
Don't blame Cryptic for your groups short-comings... You have stated that your group was in-experienced and lacked the needed skills to complete the easiest of the STF's very clearly in your post. I believe you should re-read your own words and tell us why you failed and then address those points of failure.

You seem like a reasonable person yet are shifting the blame to Cryptic for no good reason. Your teamates can't jump... who's fault is that? Jumping around the plasma is easier if you pan your camera up and your jumps will be maximum height if you hold the space bar down for the entire duration of the jump.

While you might consider your time spent on infected a waste, I would call it a learning experience and would suggest that you need more skillful teamates or better leadership skills to finish this mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-13-2011, 12:40 PM
1. my only criticisms of Infected is maybe to many waves of ships at the gate in space (kind of a grind)

2. When you die in the last room you should spawn in the last room not outside the locked door
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-13-2011, 01:36 PM
Quote:
Originally Posted by Napoleon_BlownApart
Don't blame Cryptic for your groups short-comings... You have stated that your group was in-experienced and lacked the needed skills to complete the easiest of the STF's very clearly in your post. I believe you should re-read your own words and tell us why you failed and then address those points of failure.

You seem like a reasonable person yet are shifting the blame to Cryptic for no good reason. Your teamates can't jump... who's fault is that? Jumping around the plasma is easier if you pan your camera up and your jumps will be maximum height if you hold the space bar down for the entire duration of the jump.

While you might consider your time spent on infected a waste, I would call it a learning experience and would suggest that you need more skillful teamates or better leadership skills to finish this mission.
I agree with your post 100%
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-13-2011, 03:10 PM
Really, it's not the difficulty of the mission that bothers me. I can understand them making it hard for those that like group content like this. What I don't like is that they have a unique item that is exclusive to a certain group of players. I think items should have multiple, equal effort/time ways to obtain them. Why make lone wolfs do group group content that they hate to get the best piece of equipment in the game. If a player doesn't want to spend 3 hours on a group mission, why not let them spend 3 hours collecting crafting matierials to build it, or let them spend 3 hours doing dailies to get enough emblems to buy it. I don't like it when mmo's force players to do content that they don't enjoy in order to get loot. Why should anyone do something that isn't enjoyable in a game. That defeats the whole purpose of playing games, which is to have fun.

So no I'm not asking them to nerf Infected and I'm not saying that the mission is too hard. The mission is fine. A design philosophy of making exclusive items for a select group of players isn't.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-13-2011, 03:31 PM
Infected was never hard, I want Pre-nerf versions of all the STFs....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-14-2011, 12:39 AM
I have done "Infected" and it took the group I was in 7 hours to beat it. We had 5 people for the space part and had some members leave because the Borg were murdering us on Starbase 82. The three of us that were left made it all the way to the final boss fight and exited out to get two more team members because we couldn't kill the Borg and jump the plasma to drop the shield.

I do not believe the Borg gear that you get from the STFs should be craft able. If a MMO doesn't have gear that is hard to get then it would be a very boring game. Some people, like me, enjoy challenging missions.
I plan to try for the other two Borg equipment from "The Cure" and "Khitomer Accord".

Like some of the replies have said, there are people who are willing to team with you to do these missions that have done them dozens of times before. I originally never planned to try these STFs because i thought finding four other players to team up with would be a pain. I was wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-14-2011, 10:05 AM
Quote:
Originally Posted by shikamaru317 View Post
What I don't like is that they have a unique item that is exclusive to a certain group of players. I think items should have multiple, equal effort/time ways to obtain them. Why make lone wolfs do group group content that they hate to get the best piece of equipment in the game.
  • The Borg Engines are not exclusive to any one group of players. Everyone is able to obtain them. All it takes is time, patience and teamwork.
  • The Borg Engines are really not all that great. I would argue that the Aegis set is far better than the Borg set overall.
  • If you want the Borg Gear, do what is required to get it.
  • There are numerous fleets out there who have these STFs on daily farm. Find one that suits you and get your gear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-14-2011, 11:31 AM
Here is the only difference I see for ALL the STFs in the PUG and Fleet argument:

(Difference, because Fleet or PUG, everyone runs the same STFs)

Fleets will tend to have the same group of people run them together. So sure, it might be a different 5 today, than it was yesterday, but you mix/match the same player base. Chances are - all those players learned WITH that fleet, so they get to know the "fleet style" version of the STFs as a group. And chances are...if they joined one of the more active and well-known fleets - they WANT to work as a group. It is foremost in their minds to (lack of a better term) conform to the fleet methods and the mannerisms of their fleet-mates.

PUGs - you get everything from Very experience Fleeties, to young kids (and sometimes older adults) who will not think through problems, are just run/gun types who believe that rifle / weapons bank should over come everything, no matter what. And more to the point - You will *rarely* run with the same group of people! So you never learn a style that fits the group. Add to that - a healthy percentage that does NOT want to 'conform" as a group, preferring the 'hero' mode, or well -- listen to anyone else.

This is not the fault of the Devs who made STFs "too hard" -- as evidenced by some of the more experience teams completing them in very commendable times - or making the End Bosses too hard. It is a matter of learning a coordinated effort. There are even folks (some posting on here) that will help you learn it. But - sadly - there are too many PUGs who only understand 'run/gun" and do not watch the chat box.

Until THAT is solved...there will be tons of cries to nerf these missions, which I think is totally wrong. It really does cheapen the hard work that SOME have put in to learn them to a very fine point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-14-2011, 11:39 PM
Quote:
Originally Posted by Shard-Warrior View Post
I would argue that the Aegis set is far better than the Borg set overall.
Off topic.
Im sorry but I disagree 100%.
I think the Borg set is far superior. The procs are so much more usefull. Especially the multi regenrative shield array you get when equipping 3 parts of the Borg set.
But to each their own :p
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