Given the hours spent in the game tune a ones build. Is it too much to ask that cryptic issue a retrain token to players when they have adjusted a power, or change the mechanic on which the power operates?
I mean why should i have to grind for merits for hours on end to get 30,000, or shell out cash every time i need to respec because of a patch, its just common courtesy. Warhammar online has this policy of refunding ones spec points after a major patch that affected a char class.
Any way what is the community thoughts on the matter ?
So, yeah...major power or skill changes should come with a respec token. So far, I've yet to see an overhaul of the skills or powers which would be worthy of this. If there is a broad change to how skills are acquired or assigned (dividing ground and space, or changing how the pilot skills are available) then I could see it being appropriate. If there is a major overhaul to one or more combat system which would require most players to "rethink" their builds, I could also see it.
Tweaks and changes to one or two skills or powers, however, are too narrow to really justify this.
So, yeah...major power or skill changes should come with a respec token. So far, I've yet to see an overhaul of the skills or powers which would be worthy of this.
well fire at will is getting nerfed , The damage from duel beam banks is reduced that it will probably end up breaking duel beam bank escorts builds? If you did not put any points in cannons should you have to pay to respec to something else? Most players at the end game spend many hours gearing and tighten up there builds. Usefully in the process burning their respic tokens from leveling, Only to have it ruined by a patch. Just as the sci toon players at the start of the game who spec to use viral matrix. Viral matrix was changed to make it almost unusable in pvp.
Everyone who lvled up at the start didnt get the nice little respecs at the various level ups....and VM was FAR too powerfull, Im amazed they released it the way they did, Its not bad now...but it didnt just effect sci captians, what about people who set up a build to defend against VM now I have to change around my BO cause they use something els!
As far as the OP thread goes I say NO! we have tokens when when we level up, sure end gamers dont get them as they are not leveling, However I think they should be able to get them in exchange for emblems or something
I'm going to quote myself from another post which came up on this very topic not more than a few minutes ago:
Originally Posted by ThomasGideon
A token may not be appropriate because this affects one power, and the skills associated with it. It would not be right, for instance, for my Tac/Cruiser Capt, who does not use Gravity Well, to get such a token. It would also not be right to give tokens out to only those who have a Gravity Well build (and just how do you prove that, anyways)?
This is the major flaw in having a respec path that is acquired through the expenditure of real world money. Frankly, respecs should be available only in-game, and should cost 1/10th the points that they do now. That's just my opinion, however.
This is what they do in Cryptic's first MMO, City of Heroes.
It takes a lot of the sting out of having your favorite power nerfed/changed if you don't also have to pay money to change your build to compensate for it.
It also prevents those forum rage threads wherein people speculate that Cryptic is changing powers/abilities for the sole purpose of making money from selling respecs.
agreed ... IMHO respec "points" should be allowed to be earned ... some how. The game has and will continue to change. Special abilities will continue to be nerfed as other players ciontinue to complain about "balance issues".
That said, keep it simple, offer tokens that can be earned, not sold. This saves a lot of headaches for everyone.
Probably (although the change to FAW is not a Nerf, it's a fix). I'd be more interested in some kind of compensation for the amount of time spent waiting in PVP queues for NoPossibleMaps. No rush though.