So I wanted to make a CCG for a while. I don't remember how this started but... it just did. And I made STO CCG cards.
I have a ruleset in my head. This game will never be playable though (not enough cards!). However, I might design some cards based off other card types and groups like Klingons, Cardassians, Romulans and Borg. But that's if I feel like it later.
Anyways I'm showing you two card types:
Flagships - This is YOUR ship. If it dies you die. This is out on turn one automatically.
Starship - These are lesser known and often weaker ships. They range from lower tier crap to top tier and have a cost.
Card types still in my head: Crew - From bridge officers to redshirts to civilians. These guys can buff your ships, give your ships abilities, go on away missions to EPISODE cards, under some circumstances can board enemy ships. etc etc... Episode - Place the cards in play. Finish the "mission" on them. Get a reward. Usually a rank up. Ranks "pay" for stuff. Tech - Tech would be cards that can be put on other cards or played by themselves. They can be anything from a rare phaser array buffing your starship to a special tricorder for a crew member or global things that don't attach to anything but affect everything or specific things or just one side. Technobabble - Science abilities. Higher ones require higher science skills and stats. Ability - These do things Anomaly - I'm not sure what these compare to. I might say "Trap" cards from YoGiOh but I have never played YoGiOh and have no idea what Trap cards actually are. I assume they're traps.
Winning conditions would include just killing your opponent, completing enough missions, decking your opponent, ranking up high enough, etc.
I doubt I'll make most of those if any more. I really matters how I feel.
I may end up releasing the PHOTOSHOP file for this if there's enough demand. The purpose would be if people wanted to put their own ships and characters on a card for funsies. You couldn't do much with it and it wouldn't fit in an avatar.
Anyways I'd like to hear your thoughts. I obviously was inspired by STO in the creation of these. They've got STO-like stats and stuff.
Also, look for spelling errors! I must correct them if there are any. I'm sure there are as I suck at spelling.
You'd need to pay extra to get the most powerful ships. Oh, wait...
Seriously, nice work.
I miss the old Decipher game. Never understood the point of the Second Edition. It destroyed the unique beauty of laying together a coherent map with the mission cards in favour of letting players jump anywhere they wanted to.
However, the First Contact expansion was one of the best expansions in any CCG ever.
I never played the Decipher Star Trek CCG. My mom found a box of like 300 cards in a used store and bought it for me. I never found out how to pay though as I knew nobody who played. Eventually a rat pooped all over them and I threw out all but the ones worth some money like Picard.
Card Name: Zona
Card Type: Trap Card
Attack/Defense: Over 9000/Over 9000
Special ability: Zona's Pikachu Marine has the ability of nullifying any argument or effect of an opponent, regardless of stature or ability; cures boredom with epic RPG posts; automatically counters Matt Smith fanboys; apologizes to no one, regardless of stature or ability.
I'd be an awesome trap card. You'd just hide me on the field of play. Your opponent would reveal "Capulet's Mallet", a normally devastating card, but not to you, no, you're a tactical genius. You have Zona, and therefore your opponent's card is worthless.
Chat's ability to command blind allegiance?
Raven's ability to command authority
Capulet's violent attacks
Hazard's ability to troll
-Forget about it
Matt Smith fanboys
Just name it, and Zona the Trap Card will defeat it!
But isn't there already a Star Trek card game that flopped?
I remember my parents getting it for me early for xmas, but then after xmas finally came around a couple months later, no one was playing it anymore.