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Lt. Commander
Join Date: Dec 2007
Posts: 120
Not sure if anyone noticed, but Phantom Torpedoe kills have made their return in the past few days.

Being hit with super crits by somebody that is 30km away, who happens to be on somebody else? (Meaning not being killed while being jammed).


Its bad enough PvP is so ridiculously imbalanced right now, but now the old bugs are returning.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-17-2011, 01:25 PM
I haven't noticed any phantom torpedoes any sorts.

Quote:
Originally Posted by Azurian View Post
Its bad enough PvP is so ridiculously imbalanced right now, but now the old bugs are returning.
Elaborate, please.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-17-2011, 01:31 PM
Minimax must be back in his B'Rel again...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-17-2011, 05:03 PM
Quote:
Originally Posted by Wraiven View Post
Minimax must be back in his B'Rel again...
Kind of hard for him to do when I'm playing a Klingon in a FvK C&H match.

Quote:
Originally Posted by Captain Data
I have seen it a few times. You evasive out of combat, cloak or whatever and then bang you are dead because a torp you cannot see has hit you when you are well out of combat. Evidently torps are graphically glitching or something that makes them invisible but instead of increasing miss chance they are as deadly as if you were in the middle of battle except now you cannot see them and are caught unawares. I have had this happen to me to the extent it dropped me out of full impulse when chasing a target.
Quote:
Originally Posted by Roach View Post
I remember those.

Disembodied power hits you for 60000 points damage?
Bingo! The bug is back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-17-2011, 05:44 PM
Quote:
Originally Posted by Azurian View Post
Bingo! The bug is back.
Missed you too, Azurian. Hope to see you soon in the pugs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-17-2011, 11:03 PM
Huh, I'm always in the PuGs. Just been more focused on the Klingon side lately because Klingon ships are better in PvP.


Anyhow, just ran into a couple of other old bugs like the classic C&H Bug where Klingon points are unable to be changed. And the ever fun Total Weapon Failure where your UI no longer reads your weapons. Where your weapon boxes are blacked out. But this time they complete with white borders like the cloaking box.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-17-2011, 02:57 PM
Quote:
Originally Posted by mvs5191 View Post
Elaborate, please.
Be careful what you wish for...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-17-2011, 01:54 PM
Quote:
Originally Posted by Azurian View Post

Its bad enough PvP is so ridiculously imbalanced right now, but now the old bugs are returning.
I think he means another one of his whine threads claiming the TER is OP and needs nerfing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-17-2011, 02:03 PM
I'm not sure torpedoes or cannons actually fire a projectile, or if that is just a graphical representation of the weapon. It could be that they just apply damage to a target after a delay in time. This is why you can not ever out run a torpedo. If it has been fired at you, it will hit, and will do damage. This would also be why torpedoes hit the shield arc that is facing whoever fired it, not the arc that the torpedo actually hits.

Torpedoes which generate a target-able projectile, like Tricobalts, would be an exception to this rule, as they actually spawn an object.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-17-2011, 02:16 PM
I have seen it a few times. You evasive out of combat, cloak or whatever and then bang you are dead because a torp you cannot see has hit you when you are well out of combat. Evidently torps are graphically glitching or something that makes them invisible but instead of increasing miss chance they are as deadly as if you were in the middle of battle except now you cannot see them and are caught unawares. I have had this happen to me to the extent it dropped me out of full impulse when chasing a target.
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