The character art team has been improving the textures and customization options on many existing uniforms in their spare time, and unfortunately an update went live in .6 which had several issues that needed to be adjusted (and players had reported). This build includes the proper files and customization options that the character art team wanted to be in the previous update. The fix should address issues where some additional outlining colors could not be changed which led to odd default black outlines on costume collars and striping. Note that some textures have changed, so if you do notice a difference, it has been deliberately done to help match the texture to more accurate reference. If you login and notice the black outline on your character, you can go to the tailor to adjust it.
Fixed an issue where Bat'leths were not appearing on characters in combat.
Fixed a bug that was causing some traits to not work in space. This addresses the following traits: Leadership, Joined Symbiote, Pirate, Covert, Efficient, Accurate, Elusive, Tactician, Warp Theorist (Player only), Techie (Player only), and Astrophysicist (Player only).
Known Issue introduced in this build
The TNG Movie Badge is layered improperly with the stripe atop the badge instead of behind it. This will be fixed in an upcoming update.