Lt. Commander
Join Date: Dec 2007
Posts: 120
So, despite the comments saying that this server would go down like the last two times, the server stayed up with no maintenance whatsoever (sure there was lag, but that was to be expected with the sheer amount of players)
so Devs, i congratulate you on surprising us keep up the great work for the next two episodes, and all future feature episodes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-19-2011, 01:27 PM
One question - is it because they actually fixed something, or because fewer people showed up expecting it to crash?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-19-2011, 01:33 PM
Quote:
Originally Posted by jedidethfreak View Post
One question - is it because they actually fixed something, or because fewer people showed up expecting it to crash?
http://forums.startrekonline.com/sho...88#post3371988
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-19-2011, 01:36 PM
Aww, no RAGE over server stability problems? Well now how am I going to entertain myself for the five and a half hours that I'm still at work?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-19-2011, 01:36 PM
Quote:
Originally Posted by jedidethfreak View Post
One question - is it because they actually fixed something, or because fewer people showed up expecting it to crash?
The number of people logged in at 11:30am PST (the time things started going bad the last two weeks) was about the same as the last two weeks. The difference is that we fixed several bugs.

The main problem was a bug that was causing mission map instances to stick around for a few minutes after the player(s) exited, when they should have closed immediately. That led to the shard getting overloaded (both CPU and RAM), which triggered a couple of other bugs. First there was a problem with the load balancer and how it dealt with machines that are getting close to full which caused already overloaded machines to get even more overloaded. Second there was a problem with our error recovery when a machine started running out of memory, which would require manual intervention of an ops person to clean up, rather than cleaning automatically.

Those problems have all been fixed, and things are running very smoothly today.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-19-2011, 02:20 PM
I AM glad that the servers didnt crash this time, but I was still kinda hoping they would so I could have a giggle about it... nothing against the hard-working devs or anything. Just one of those perverse amusements I have...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-19-2011, 02:31 PM
Well done, Cryptic-types! I had fun and didn't bug out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-19-2011, 03:18 PM
The servers stayed up......do you have any idea how much money I lost on that?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-19-2011, 03:27 PM
There was more than a few ships in the area, so good work on that. It's impressive to see actual results after a few years on a Warhammer server, where you crashed at any hint of action. And it was never resolved.

This is like a paradise, where things actually change for the better. Reality check time! *Pinches arm* :p

---
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-19-2011, 04:51 PM
Quote:
Originally Posted by Rehpic
The number of people logged in at 11:30am PST (the time things started going bad the last two weeks) was about the same as the last two weeks. The difference is that we fixed several bugs.

The main problem was a bug that was causing mission map instances to stick around for a few minutes after the player(s) exited, when they should have closed immediately. That led to the shard getting overloaded (both CPU and RAM), which triggered a couple of other bugs. First there was a problem with the load balancer and how it dealt with machines that are getting close to full which caused already overloaded machines to get even more overloaded. Second there was a problem with our error recovery when a machine started running out of memory, which would require manual intervention of an ops person to clean up, rather than cleaning automatically.

Those problems have all been fixed, and things are running very smoothly today.
Some friends took bets on when the server would go down today but I announced that I thought you guys had finally gotten it all sorted out. Me (and my gold-pressed latinum) are glad to see our trust in you guys was well-placed.
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