Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Pet/Spam in Space
03-07-2011, 01:56 PM
Greetings all,

We've been reading your threads and understand your concern with object spam in space. There has been a disconnect in that regard with our recent rewards, which we are addressing going forward with an improved item creation policy. To fix the current situation, we are going to be reviewing the entire collection of abilities that allow for additional objects to be spawned and adjust numbers accordingly to minimize their impact while still providing for their intended game mechanic.

As an aside, items that have a significant impact on PvP (such as the Cloaking Tractor Mines) will also receive a balance pass for their individual potency.

Thanks for your patience,
-snix
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-07-2011, 01:57 PM
Thanks for the update
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-07-2011, 02:08 PM
Scorpion fighters and tractor mines are fine... for PvE. Just disable them on PvP maps. We know you have the tech.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-07-2011, 02:11 PM
Quote:
Originally Posted by hurleybird View Post
Scorpion fighters and tractor mines are fine... for PvE. Just disable them on PvP maps. We know you have the tech.
I think this is the best idea. Everyone can eat their cake and have it too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-07-2011, 02:13 PM
Quote:
Originally Posted by Grox View Post
I think this is the best idea. Everyone can eat their cake and have it too.
But I want you to eat my mine cake... in PVP. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-07-2011, 02:51 PM
Thank you, there is definitely too much item spam in PVP matches. Less is more, especially if fewer items spammed maybe are more efficient.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-07-2011, 05:32 PM
It's actually a pity the abilities of rewards can't be switched between PvP and PvE like they are in City of Heroes. That way people who enjoy having certain abilities work a certain way for PvE won't be troubled when they're changed to fix problems in PvP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-07-2011, 09:13 PM
About time you noticed us PVPers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-11-2011, 08:24 PM
Since you're looking to nerf pets, will you be going back and recalculating ships such as the Vo'quv who will be adversly effected by pet nerfing? I do appreciate Cryptic looking into things like this but I have wondered if you ever look back to see what current nerfs do in conjunction to previous nerfs.

Additionally I agree that some items should act one way in PvE and another in PvP since the two do not act at all the same (a ship built for PvE is not going to excel at PvP and so on). So items should have PvE and PvP set skills. Such as Cloaking Mines deploying 5 every 45 seconds in PvE and 5 every 45 with a global cooldown in PvE.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
03-07-2011, 02:14 PM
I agree there needs to be a pvp adjustment with spawned items. Just don't do a wholesale nerf. I like KA with Tractor Mines and Scorpion Fighters. Don't repeat the Gravity Well fiasco.
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