After this long why has the misfire issue of Torps and Mines NOT been addresses yet? This is a serious issue. I can deal with an "incorrect texture" on my uniform ffs...just get me a torpedo that doesn't auto-cooldown w/o firing!!!!!
A while ago they had actually fixed the issue. I recall seeing it in patch notes and I remember Tricobalt Torpedoes specifically finally firing 100% of the time. However, in the subsequent patch they broke it again. I still don't recall seeing the issue of bridge officer powers failing to activate and going on a 50% cool down having been addressed. And of course we still have to pound a key multiple times in order to make sure it fires at all.
But at least we can look cute in our skirts and sit in some chairs. ^^
I noticed this during Infected yesterday as well. I thought i was just hitting the keys to fast for the game choking the commands off before the system could recognize that the ability had been activated but instead I was having to spam keys to get the abilties to work.
I still see it happen on torpedoes now and then but quite rare compared to the past. Usually it happens if I try to fire the torpedo right as its cooldown is expiring or too quickly after hitting a torpedo skill like High Yield.
Hale....you forgot polishing our new belt buckles too :p
I would be happy if they fixed the timer for the trics. I am constantly getting an "additional" 30 sec cooldown, It really isn't another 30 seconds the timer is resetting the power but when you trigger it, it continues the final 30 seconds.