Lt. Commander
Join Date: Dec 2007
Posts: 120
I am in the process of creating a mission but have hit a road block. I need to know how to create NPCs you can talk to without having them be part of the actual mission. I realize you can use talk to contact but that seems to make it an actual mission objective and that is what I don't want. Is there any other way to do this without making them actual mission objectives?

Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-02-2011, 07:43 PM
I am unsure if this is possible with the current state of Foundry tech
U might try using invisible objects around the character that prompt for dialouge selection, but u still may have to interact with those objects.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-02-2011, 07:59 PM
You absolutely can use NPC contacts without having "Talk to Contact" as part of the mission objectives. I needed a bunch of prisoners inside some cells for one mission, but friendly groups will attack enemies, and that doesn't work for prisoners. So, instead, I set up a bunch of NPC contacts that you didn't need to talk to and put them in the cells instead. If I did want to have the option of talking to the prisoners, I could give them a default prompt, which makes the discussion entirely optional and not objective based.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-02-2011, 09:06 PM
Quote:
Originally Posted by Terral
You absolutely can use NPC contacts without having "Talk to Contact" as part of the mission objectives. I needed a bunch of prisoners inside some cells for one mission, but friendly groups will attack enemies, and that doesn't work for prisoners. So, instead, I set up a bunch of NPC contacts that you didn't need to talk to and put them in the cells instead. If I did want to have the option of talking to the prisoners, I could give them a default prompt, which makes the discussion entirely optional and not objective based.

How do you give the default prompt?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-02-2011, 09:08 PM
should be on the bottom, have to check it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-02-2011, 09:15 PM
You can have a pop-up dialogue that uses a costume and proceed from there.
  • Simply have your character go to a location
  • Have a pop-up dialogue appear afterward with a costume.

Neutral mobs can also be re-skinned with friendly unis, if that's a concern.
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