Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Questions...among many
04-04-2011, 04:39 AM
Hey gents/ladies

I've scoured the Foundry topics, looking for answers to my questions, while i've found a couple, i'm still short on others...

Things i need to know:

Making NPC Contacts enter combat.
I tried changing "Ambient Without Combat" to "Ambient With Combat" but the Ambient With Combat option isn't there...i can make them wander, but that's a big whoop as far as i'm concerned...i need them to enter combat.

I did manage to get my ships to appear via the NPC Groups thing, but i want my ship to be an actor and do things for the missions, instead of running the risk of having a different part of the NPC Group spawn instead.

That's another thing...i want to make the ship go where i want it too...IE: where you follow that vulcan ship early on in the STO missions...but i can't get the darned thing to fly in a straight line, or head in one direction.

But mostly, i'd like to know if there's another way of having an NPC Contact defend or enter combat?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-04-2011, 04:53 AM
you can not make actors enter or exit combat at this time. i hope this is something that will be seen to in the future.

im unsure about the flying around part. i believe you can make them move but i think the wonder animations dont work correctly until its published making it very difficult to get right. even then im not sure how much control you have over where it would go, other than just flying around randomly. someone else may know better about this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-04-2011, 05:01 AM
I don't think you can have an NPC ship follow waypoints to objectives for escort type missions yet :-(. Hopefully this will get added, and maybe it already is but I haven't seen any way to do it.

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