Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 BFAW is 100% accurate... WHY?
04-13-2011, 05:51 PM
I've noticed, while playing my beam BoP, that EVERY SINGLE BEAM FROM FAW HITS EVERY TIME.

while in pvp, or pve, BFAW does not take into account the target's defense value. The result? Faw does ridiculous amounts of damage because it both boosts the damage from individual beams, and makes more hit.

take an escort, normal defense value 90* (I have a fed escort, and that's my standard defense value)

*due to game mechanics, the actual value cannot go above 75, but the excess prevents [acc] and accurate traits from having an effect.

normally, 1/4 shots hit it, say 1000 damage each. from an 8-beam broadside, thats 2k. survivable.

with BFAW, 25% increase to damage + 100% hit rate = 8 x 1250 = 10,000. Big difference?

thats BFAW 1, increasing damage by 400% (for 500% of original). WTF?

and don't get started about BFAW 2 and 3....

EDIT: And I haven't even factored in the INCREASE IN THE AMOUNT OF SHOTS! you are probably getting more than 500% damage!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-13-2011, 06:01 PM
Well that explains why its such an great PvE tool to use for rapid leveling.:p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-13-2011, 06:08 PM
Because the Devs hate us.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-13-2011, 06:35 PM
Quote:
Because the Devs hate us.
no.... Really?

And I thought STO was supposed to be pvp-oriented... well, at least HALF of it...

for the increase in number of beams fired....

take 8-beam broadside. each beam fires 4 times, doing 1k each time. 32k total, but only 8k hits target.

add FAW

8-beams + 5 shots each + 1250 per shot = 50000 damage!

now, I can't figure out the power drain effect, and this assumes all 8 beams have you in their firing arc, and all 8 target you

this also does not take into account shield resistance.

if a cruiser can put out 50k damage in one broadside, an escort should be able to put out... 300k in a firing run? Let me see that, and faw boats wouldn't be the weapon of choice anymore!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-13-2011, 07:09 PM
if that is true and you have bigred and others able to back it up with the parsing, then this should get PM'd and Tweeted as much as possible. Surely, having a BFAW with miss and lower accy hits wouldn't be as devasting then, no??
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-15-2011, 12:29 AM
Quote:
Originally Posted by sithterror View Post
if that is true and you have bigred and others able to back it up with the parsing, then this should get PM'd and Tweeted as much as possible. Surely, having a BFAW with miss and lower accy hits wouldn't be as devasting then, no??
Okay, did some extensive testing on this in the past few days (ironically enough, we were actually testing other things, but the parser data came in quite handy, when looking for evidence of this)... The results were pretty startling...

1st Scenario: 2 v 2

Team A: 1 Tactical - Excelsior (TT1, FAW2, FAW3); 1 Science - Prometheus (Cannons/DBB/Torp, no FAW)

Team B: 1 Engineer - Star Cruiser (Healer); 1 Science - Prometheus (Cannons/DBB/Torp, no FAW)

2nd Scenario: 2 v 2

Team A: 1 Engineer - Excelsior (TT1, FAW2, FAW3); 1 Tactical - Fleet Escort (Cannons/DBB, no FAW)

Team B: 1 Engineer - Star Cruiser (Healer); 1 Science - Prometheus (Cannons/DBB/Torp, no FAW)

Both Excelsiors were running same Engineering power setups: (DEM3, EPS3, ASIF1 (Tac) ET2 (Eng), EPW1; RSP1, EPW1; EPS1)

Both Excelsiors were running 2 x DBB's and 6 x BA's (Phaser)

Testing was done in both Live Fire (both sides fighting to the fullest) and Data Generation (Excelsior attacking, teammate passive, watching Buff durations and benchmarking; opponents running full defensive suites, but not attacking)

Series of 5-minute tests, 10 rounds per setup.

Interesting Results (extrapolations, won't bore you with the 'extensive' raw numbers):
  • Strong possibility that FAW is ignoring the effects of ACC and DEF, observed 92-96% hit-rate while using FAW, which would fit within suspected parameters, as baseline Accuracy is 95%. This would also explain why it seems that Cloaked ships are so easily hit by FAW.
  • Overall damage output for the Excelsior was between 54-121% higher than for any of the Escorts.
  • Lower side of the damage output curve occured with no Captain-specific skills being applied; and yet, still were able to muster at least 54% greater damage output than an Escort.
  • Upper side of damage output curve occured with full skill usage, and, surprisingly, the Engineer was actually able to get the greater, overall output (likely due to the ability to sustain near-maximum weapon power for roughly 50% of the combat cycle.) Nadion Inversion for 30 seconds (2.5 minutes after expiration until triggered again, 2 uses per 5-minute test), then EPS Power Transfer for 30 seconds (1.5 minute recycle, 3 uses per 5 minute test.
  • Critical Hits appeared to be absent, as well, which may also have something to do with how FAW is generating its attacks (from re-reading the skill description, and observation of the data logs, it would seem that FAW is handled completely differently from all other attacks in-game).
  • In both cases, the excessive pressure damage from the doubled damage capacity of FAW ultimately exceeded the capacity of even a dedicated Healer to keep both of that team's members alive, particularly, once the second attacker was added to the mix.

Conclusions:
  • FAW definitely does not seem to be operating under normal firing parameters, particularly in terms of ACC vs. DEF
  • Combat observations validate concerns over excessive (read: obscene) increase in potential damage output; far out of line with comparable powers.
  • Greater benefit to damage output for non-Tactical Captains also is a significant concern.

If there are any questions, I will do my best to answer them.
-Big Red
Lt. Commander
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Posts: 120
# 7
04-13-2011, 07:18 PM
I've never tested it (I'm not a numbers guy) but it always felt very accurate. If this is the case, maybe the ACC was boosted because it is such a complicated skill to use?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
04-13-2011, 07:40 PM
I've never been killed in short order like that on my new toon. I'm not saying it doesn't happen, but I, personally, haven't curbstomped by carriers running FAW... yet. :p
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