Quote:
Originally Posted by Timmyyy
I'm probably gonna get flamed for this, but I always liked the PvP in SWG.
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Dont think you get flamed for this, i liked PVP in SWG aswell.
Open PvP to fight for territorys would be nice but i doubt we will see this in the near future.
What could get implemented rather quickly would be new maps for Arena. Perhaps a Vault version for shuttle only pvp.
Kerrat could also be revamped to make it appeal more for players to load in. Perhaps different objectives with higher rewards for booth sides (like finish PVE Objective in x time to earn reward while team B gets the reward if they can stop you in x time to finish the objective.)
Automated Tournaments
Besides many fps games which track the scores of the players also Guild Wars comes in my mind since it had an system which generated tournaments for groups which had to sign up for it at an NPC in game.
Fleet Wars
A Option to declare war on another fleet (booth sides would have to accept to avoid griefing) which would make every member everywhere attackable for the opposing fleet. (booth space and ground)
System Control
Now that i think about it while a entire territoral PvP system is far away a small system controll pvp could be implemented.
A Station / Base which is in each of the designated system could be attacked at any time of the day to take it over for your faction (or even team/fleet perhaps).
This could include booth space and ground like first you would need to take out the stations defences, hack/scramble or whatever else comes into mind to gain access to the station (while the opposing faction/team can put up a defense in space to fight the aggressors back) Once they had been able to beam to the station a fight on the ground could continue where the attackers would need to finish certain tasks to switch the station over to your faction (NPC's in the station would depend on which faction owns it right now and help the current owners to defend) Booth Space and ground could be fought at the same time to include multiple teams.
The tasks needed to switch a base over could also be class dependend. Means that Tac/Sci/Eng are all needed to finish class specific tasks
Depending on how long a faction holds the station they could get some bonuses in game. Perhaps a discount for certain things, a XP boost or something else to make it interessting for everyone (PVE and PVP Players) to fight for the station.