Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 FAW solution
04-26-2011, 01:14 PM
Just make it what everyone assumed it would be when Snix first posted about the change:
  • Have FAW fire only one pulse instead of two
  • Have half of the shots hit the selected target while the other half hit random targets
  • The random shots can also hit the primary target
  • Change drain back to what it was with old FAW
  • Fix the accuracy bug so FAW can miss

Can we all agree on this so Cryptic has something to work with?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-26-2011, 01:22 PM
I like FAW just the way it is. I find it useful when up against plasma torpedoes.
Lt. Commander
Join Date: Dec 2007
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# 3
04-26-2011, 01:57 PM
Quote:
Originally Posted by Louis_Wu
I like FAW just the way it is. I find it useful when up against plasma torpedoes.
Heh? the only torp I worry about shooting down is a tric. Anyway Hurley makes sense. It should only be as effective against one target as CSV.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-26-2011, 01:32 PM
Quote:
Originally Posted by hurleybird View Post
  • Fix the accuracy bug so FAW can miss
What accuracy bug? FAW can miss, beams are just inheriting more accurate than other weapons.
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# 5
04-26-2011, 01:46 PM
Quote:
Originally Posted by Cursix
What accuracy bug? FAW can miss, beams are just inheriting more accurate than other weapons.
Someone tested it, and with FAW activated, the misses were practically nonexistant.. Regular beamshots still have perhaps 5-10% miss, FAW have less than 1%
Lt. Commander
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# 6
04-26-2011, 01:47 PM
Sounds good Jorf.

Basically a beam CRF *if* you have 1 target in sight.. Otherwise a pure AOE ability.
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# 7
04-26-2011, 02:23 PM
I like this idea.
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# 8
04-26-2011, 02:05 PM
Quote:
Originally Posted by MelineAaele View Post
Someone tested it, and with FAW activated, the misses were practically nonexistant.. Regular beamshots still have perhaps 5-10% miss, FAW have less than 1%
Umm, I think not. I see it miss when attacking fighters or other items with high bonus defense. No more or less than what non-FAW beams do.
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Join Date: Dec 2007
Posts: 120
# 9
04-26-2011, 02:37 PM
Quote:
Originally Posted by Cursix
Umm, I think not. I see it miss when attacking fighters or other items with high bonus defense. No more or less than what non-FAW beams do.
Then you have not tested it... the dmg also does not change based on targets defense rating. Its hard to prove one way or the other given the log system. Hopefully Cryptic is looking into the reported issue. I seem to remember a time when people defended old old FAWs dmg with dbb. It was out of wack but took some very detailed testing to prove out.
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Join Date: Dec 2007
Posts: 120
# 10
04-26-2011, 04:24 PM
Quote:
Originally Posted by Husanak View Post
Then you have not tested it... the dmg also does not change based on targets defense rating. Its hard to prove one way or the other given the log system. Hopefully Cryptic is looking into the reported issue. I seem to remember a time when people defended old old FAWs dmg with dbb. It was out of wack but took some very detailed testing to prove out.
TBH, FAW back then was a minor issue.. It was damn hard to use with a DBB escort.. Had to keep targets at the edge of the arc, unless you were pushing them with TBR, and well.. TBR = Less heals in a very important Sci Lt slot.

The only ship that was truely sickening with 4DBB FAWing was a BOP.. Tac Buffs + evasive + Aux Batt + TBR3 + PSW1 + FAW3 + Beta1 + HYT1 made for a pretty insane alphastrike

And you still had 2 Engineer and 1 Science LT slots and 2 Engineer and a Science Ensign slots for survivability..

Pretty potent
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