Lt. Commander
Join Date: Dec 2007
Posts: 120
Ok, this is getting me sick. Too many missions on the foundry are hiding the start point to favor only certain individuals. And it seems reporting isn't enough to get the point across that this is wrong. Cryptic needs to make a way to prevent the publishing of a mission without a clearly defined start point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-04-2011, 01:01 PM
All Cryptic needs to do is expose the mission start point through an additional information field in the mission description that we all see. That way it will automatically, and retroactively become impossible for mission doors to be hidden. I'm not sure what's involved in a change like this, but I think that's the best way to resolve these issues.

All we as players can do is report these missions. There's no need for panic or anguish, keep calm and keep reporting. Thank you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-05-2011, 04:18 AM
Quote:
Originally Posted by LordOfPit View Post
[font="Verdana"][color="Wheat"]All Cryptic needs to do is expose the mission start point through an additional information field in the mission description that we all see.
This. Remove the responsibility for this from the author to the system.

Quote:
If any of these are 'ok' with Cryptic, I would AT THE VERY LEAST press for some kind of 'tagging' system so you knew what was what, maybe remove the reviewing system from "Utility Maps."
A tagging/keyword system would also be good.

The current search allows you to search for stuff listed in the description and not just the title but you cannot search for "no grind" or "no roleplaying". So we need a few standard tags that you can use to control the search more precisely.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-04-2011, 01:15 PM
Quote:
Originally Posted by QuanManChu
Ok, this is getting me sick. Too many missions on the foundry are hiding the start point to favor only certain individuals. And it seems reporting isn't enough to get the point across that this is wrong. Cryptic needs to make a way to prevent the publishing of a mission without a clearly defined start point.
The only thing Cryptic "needs" to prevent the publishing of is these endless threads whining about Foundry missions. These missions are private because they aren't meant for and are probably not of any interest to you. Take a break from the QQ and go play the missions that people wrote for you. I don't want you creeping around in my RP lounge, or my fleet starbase. It's a place I made for me and for my fleet, not for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-04-2011, 01:21 PM
Quote:
Originally Posted by Heezdedjim
The only thing Cryptic "needs" to prevent the publishing of is these endless threads whining about Foundry missions. These missions are private because they aren't meant for and are probably not of any interest to you. Take a break from the QQ and go play the missions that people wrote for you. I don't want you creeping around in my RP lounge, or my fleet starbase. It's a place I made for me and for my fleet, not for you.
An RP zone is one thing. A private grind mission thinly veiled as an RP zone is another.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-04-2011, 01:34 PM
Quote:
Originally Posted by Heezdedjim View Post
I don't want you creeping around in my RP lounge, or my fleet starbase. It's a place I made for me and for my fleet, not for you.
The moment Cryptic would actually provide for authors creating actual Fleet Starbases and private instances of roleplaying zones and someone would hack into them using a system-wide exploit, I'd support your opinion 100%, Heez. Right now though, the way I see things, you're promoting using the system in a way that offers a possible exploit and that's isn't something I think Cryptic should be complacent about.

Of course there's a very easy solution for this, missions that are meant for roleplay and Fleet Starbases should be marked specifically so that they cannot reward players with any XP/drops and do not count for the daily wrapper mission. Then those missions can hide their entry doors and every will be happy.

I'd say even that Cryptic should simply make it so map entry doors appear in a special mission description panel and if the author chooses to hide those doors, the mission becomes a RP mission and loses its ability to yield rewards of any kind.

In any case, being rude to other authors and players isn't going to bring many supporters to your point of view. Thanks.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-04-2011, 02:59 PM
Quote:
Originally Posted by LordOfPit View Post
Of course there's a very easy solution for this, missions that are meant for roleplay and Fleet Starbases should be marked specifically so that they cannot reward players with any XP/drops and do not count for the daily wrapper mission. Then those missions can hide their entry doors and every will be happy.
It would solve a ton of actual and potential issues if they added a "null" objective to the mission creator. This is assuming they remain with the design requirement that all missions have to have at least one "objective." The empty or non-objective objecive should be one you can put on your mission which does nothing but automatically exit you, without counting as a "completion" for daily or any other reward purposes. That way people who want to make missions that don't have any actual goal have a way to put them in, and Cryptic has a clear flag for sorting out "click to complete" missions from ones that just provide a setting for something, and aren't meant to be "completed" at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-05-2011, 05:33 AM
Quote:
Originally Posted by LordOfPit View Post
[font="Verdana"]I'd say even that Cryptic should simply make it so map entry doors appear in a special mission description panel
This is a great idea as it would help eliminate the issue of finding the start point when someone unintentionally forgets to add the start point in their mission briefing too. Maybe they could append it to the end of the briefing text along with adding some kind of marker on the galaxy and area maps too if it's your primary mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-05-2011, 08:03 AM
Quote:
Originally Posted by Trueheart
This is a great idea as it would help eliminate the issue of finding the start point when someone unintentionally forgets to add the start point in their mission briefing too. Maybe they could append it to the end of the briefing text along with adding some kind of marker on the galaxy and area maps too if it's your primary mission.
Auto map waypoint / door indicator for ALL missions in the game would indeed be a nice feature. It should also show up on all of the galaxy, area, and mini-maps; and add a special double-clickable item to the top of the "System List" that wil auto-route you to the next transition point in whatever system / sector you're in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-05-2011, 08:18 AM
Quote:
Originally Posted by Heezdedjim View Post
Auto map waypoint / door indicator for ALL missions in the game would indeed be a nice feature. It should also show up on all of the galaxy, area, and mini-maps; and add a special double-clickable item to the top of the "System List" that wil auto-route you to the next transition point in whatever system / sector you're in.
Yes please.
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