Next Tuesday, June 16, at 2:30 p.m. Pacific time (we’re GMT -7 right now), we’ll be holding a developer’s chat in the official Star Trek Online IRC chat!
This chat’s focus will be on in-game movement, so be ready to submit your questions to the team. The chat is scheduled to last 30 minutes. If you can’t make it due to time constraints, we’ll be posting a transcript of the chat on the forums.
If you’d like to join us, point your IRC program of choice toward #STO on gamesurge.net, or click right here for a Flash client. And if you can’t make it, just reply with your question in this post’s comment thread. We’ll be selecting questions from the thread to put to the developers.
E: Just a reminder, folks: We'll be giving priority to questions about in-game movement. Like, getting from point A to point B, maneuvering, and so on. Other questions likely won't be answered in this chat due to time constraints.
How extensive is space flight movement? Will I able to run into a nebula and make a 360 loop and end up behind my enemy, Or is ship movement merely restricted to a horizontal level with perhaps an ability to elevate up or down a little without rotating the ship upside down?
Great idea--narrowing the dev chats really helps us get some more in-depth knowledge and will hopefully allow the community to give a little feedback on movement.
Just a thing: would this topic also include things like sector space, navigation, and elements of UI in addition to the more tactical issues that Tamgros has focused on?
I agree, 'Focused Topic' Discussions are a good approach.
Perhaps we can get a clear definition of what 'In-Game Movement' will and will not cover --- aka narrowing your second comment. Thus people would not burn a question that is outside the desired scope, or is something that simply cannot be commented upon at this time.