Lt. Commander
Join Date: Dec 2007
Posts: 120
Masters of War - AFTERMATH

Episode 2- "Aftermath" is now live.
Each part approximately 25-35 mins.

Description-After the assault on the Federation by you and your crew, the Federation seeks peace. However all is not as it seems on the Klingon homefront. Will peace reign between the Empire and the Federation? Will the Empire survive? Find out in Masters of War-Aftermath

Levels Allowed-All

Author Notes-Masters of War-Episode 1/Vengeance should be played prior to Aftermath for continuity. As well, Aftermath is recommended to be played in succession for maximum enjoyment. Masters of War is a work of fiction and should be treated as such. While trying to stay within the Star Trek "mantra/canon" some content may stray, but that is the wonder of imagination and or entertainment.

Other Notes-As usual, all Masters of War episodes start from within the Great Hall of Qo'Nos, upstairs in the Chancellors Hall, SIDE DOOR to the right. (Up the ramp to Chancellors Hall and hang a right) If you're playing the parts in succession, the end of the mission will drop you at the Side Door and allow you to continue from that point immediately. Each part's "beam up" dialog is labled for the appropriate part.

Campaign Episodes-
Masters of War -Aftermath/E2P1-(Part 1) Project ID:ST-HM72D8ZK2
Masters of War -Aftermath/E2P2-(Part 2) Project ID:ST-HEBD9UXKR
Masters of War -Aftermath/E2P3-(Part 3) Project ID:ST-HFOZ4J98N

Known Bugs-When speaking to Bridge Officers, may default to Tactical or Science Officer. Hopefully Cryptic will fix soon.


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