Lt. Commander
Join Date: Dec 2007
Posts: 120
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-26-2011, 07:20 AM
Had to watch this without sound, but am I right in assuming you hid a Contact inside a Detail?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-26-2011, 07:29 AM
Indeed, when you get sound it will be a little clearer
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-26-2011, 07:32 AM
So, this is highly dependent on the size of the Detail you're hiding the contact in, and if ever Cryptic decides to modify the Foundry (or their engine) to catch overlap violations, this won't work anymore?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-26-2011, 07:51 AM
Yes, there are certain limitations, the type of the map for one has an effect on the Y axis. So with a few props and the spider (the smallest contact in the UCG right now) this is perhaps the only way around the problem
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-26-2011, 08:01 AM
Darn, the trick I used to create multiple chice dialogs before the branching dialogs were added to foundry is finally out.
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