Lt. Commander
Join Date: Dec 2007
Posts: 120
The new hargh'peng torpedo looks flashy. The good initial damage is balanced by its long cooldown and the fact that it doesn't work with High Yield. The radiation DoT is harmless and can be cleared by Hazard Emitter. But the final radiation damage is quite substantial (~5K minus resist directly to hull). And here is the ingenius part:

Clearing the radiation DoT does not prevent the final detonation.

Shoot a player with hargh'pengs, wait 15 seonds and watch him die. I suppose if the ground revamp is only half as balanced as this new item, we will all have great fun once season 4 hits.

Since I have the utmost confidence in Cryptic's ability and determination to preserve (or if necessary restore) the balance of the game, I am sure we can expect either a confirmation that this is indeed intended behaviour or a fix by the end of next week.


Bug report ticket: #1,119,505
GM ticket: #1,119,510


EDIT: It seems the final detonation is triggered multiple times depending on how many ally ships are nearby, up to a maximum of 10. This means that a single torpedo can do ~35K hull damage after resists.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-28-2011, 09:51 AM
A truly remarkable achievement

So, over two months now with a clearly silly beam weapon problem, now we are introduced to a clearly silly torpedo problem.

I can't honestly say that anything suprises me anymore.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-28-2011, 10:01 AM
One day and LoL'Peng Bombers already messing up pvp? Good!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-28-2011, 10:12 AM
I hate to say it but cryptic needs to start putting in some actual effort in balancing this game before it dies completely... right now its going through the slow mmo death if there were multiple servers at launch we'd have seen many of them shut down by now, my guess is whoever buys cryptic either guts them or makes sto F2P its really the only option to save sto, if even that is enough at this point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-28-2011, 10:42 AM
Quote:
Originally Posted by Lintyuk
A truly remarkable achievement

So, over two months now with a clearly silly beam weapon problem, now we are introduced to a clearly silly torpedo problem.

I can't honestly say that anything suprises me anymore.
2 is better than one.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-28-2011, 10:48 AM
So lets make bets, which fleet will abuse it first ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-28-2011, 10:54 AM
Take it like a man! xD
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
05-28-2011, 02:02 PM
Quote:
Originally Posted by IvanTom View Post
Take it like a klingon warrior! xD
I fixed that for ya, hope ya don't mind
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-28-2011, 10:58 AM
This post has been edited to remove content which violates the Atari Community Rules and Policies ~<GM Jahia>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
05-28-2011, 11:12 AM
You serious?

Oh my!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:38 AM.