Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Skintight shields
06-09-2011, 07:39 AM
Is it possible with to get skintight shields in space? It's done pretty decently on ground with our personal shields (and for example the effect given off by medical generator or nanite health monitor).

For those of us that play in space with shield ring indicators turned off, would it be possible to have skintight shield effects?
Lt. Commander
Join Date: Dec 2007
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# 2
06-09-2011, 08:05 AM
I don't recall in any of the series of ship have a "skin tight" shield. They have the bubble effect. I also do play with the shield graphic turned off.
Lt. Commander
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# 3
06-09-2011, 08:08 AM
Quote:
Originally Posted by Brigadoom
Is it possible with to get skintight shields in space? It's done pretty decently on ground with our personal shields (and for example the effect given off by medical generator or nanite health monitor).

For those of us that play in space with shield ring indicators turned off, would it be possible to have skintight shield effects?



You mean like "Polarize Hull" and the NX Enterprise?

Polarize hull is ingame and you can to de-equip your ships shields. Good luck!
Lt. Commander
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# 4
06-09-2011, 08:16 AM
In nemesis the enterprise gets hit by a piece of romulan warbird and the shields show as skin tight around the hit area not a bubble. Thats what most of us use as a referance when talking about them. In this game though with all the customizing options it might be harder to do. Not impossible though. They could make a generic shield hug that places a shield effect X amount distance from hull.

Right now im pretty sure its a set size bubble for a ship of a class, aka assault cruiser has X size bubble and defiant has Y size. I to would like this as an option, simple addition to all ship shields right click the shield and chose skin tight/bubble effect.
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# 5
06-09-2011, 08:48 AM
Quote:
Originally Posted by JToney3449 View Post
In nemesis the enterprise gets hit by a piece of romulan warbird and the shields show as skin tight around the hit area not a bubble.
I think this effect was likely supposed to show a secondary structural integrity field. Not the primary shields for use in combat.

Most Star trek encounters show shields as a bubble around the ship, even so much as to it being an important plot device in several episode (extending shields around others, or when Scotty used his shields to keep open the Dyson Sphere, even shields contracting and certain extremities of the ship being vulnerable).

And while the solution of enlarging and using transparent textures to existing ship models will obviously lessen the amount of work needed, it is still going to be a major undertaking for coding, as your talking about a new visual effect that would need to be tested on many ships, AND would be a higher polycount for in game (every shape in game has to be rendered, so one sphere is much simpler than an entire extra ship).

All of this would be to replicate an effect that can be argued to have not even represented the primary shields of a ship. So while this is something that might be "possible". I would place it has extraordinarily unlikely, ever. As the resources to implement this will have a more broadly applicable purpose.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2011, 08:20 AM
It is indeed possible to have shields that are not skin tight but say 10 meters from the hull and follow its shape.
However it would mean a diffferent shield graphic/shape for each ship...that would take up a fair bit of dev time.
Lt. Commander
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# 7
06-09-2011, 08:27 AM
actually there is a slightly easy way to do it. Take the Ent E's necell. You load the necell's 3d part. Load a
2nd one, expand the 2nd one in size by 10% id say, set to to be transparent and give the shield effect code. Then place it over the 1st necell. Its simple and could work with some tinkering as it wouldnt be all that easy but thats the gist of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-09-2011, 08:41 AM
Quote:
Originally Posted by JToney3449 View Post
actually there is a slightly easy way to do it. Take the Ent E's nacelle. You load the nacelle's 3d part. Load a
2nd one, expand the 2nd one in size by 10% id say, set to to be transparent and give the shield effect code. Then place it over the 1st nacelle. Its simple and could work with some tinkering as it wouldn't be all that easy but that's the gist of it.
Now continue to do that for ALL of the ships parts in game for all factions. Still think it's "easy"?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-09-2011, 09:08 AM
Seem like a project that would require alot of effort for very little real return.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-09-2011, 08:42 AM
Quote:
Originally Posted by machocyclone View Post
I don't recall in any of the series of ship have a "skin tight" shield. They have the bubble effect. I also do play with the shield graphic turned off.
Typically there's two sets of shields. There's an outer "bubble" layer, and an inner "skin-tight" layer. The latter protects against impacts, and can be controlled at will. You may recall in Voy: "Equinox" that they dropped shields on specific sections of the ship (bridge, cargo bay, etc). More than likely, this was the "skin-tight" shield, not the "bubble".
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