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Lt. Commander
Join Date: Dec 2007
Posts: 120
Made this because I was sick of running arrays like 99% of all other cruisers around. (and picked polaron cause I was sick of shooting phasers, disruptors or Antiproton.

(Yes, I know.. Polaron procs suck.. I dont care.. I still outdamage most other ships )


Excelsior Refit Class

Tactical Captain

4x Polaron Cannon MK XII [CrtH]
4x Polaron Turret MK XII [CrtH]

(cost me a total of 400k or so)

Assmilated Deflector
Assmilated Engine

Reman Shield (Yes, I know a CovCap x3 is better. I use this because it is pretty.. A womans gotta have style you know)

3x Plasma Infuser MK XI - 1x Field Generator MK XI
1x Assimilated Console - 1x Induction Stabilizer MK XI
3x +26 Polaron MK XI

Tac LtC : TacTeam1 - CRF1 - CRF2 *or* TacTeam1 - CSV1 - CSV2 (for spamclearing)

Eng Cmd : EPW1 - EPS2 - DEM2 - DEM3
Eng Lt : EPW1 - EPS2
Eng En : ETeam1

Sci Lt SciTeam1 - TSS2 *or* HE1+2 (for grinding Kerrat Borg)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-09-2011, 10:59 AM
That is such a fun build. I was thinking about actually going back to it. I was running phasers but the sound was starting to annoy me. Kinda like hail hitting a tin roof. Maybe I will try tetryon. At least the color looks cool.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-09-2011, 10:59 AM
right before the FAW buff i was in the process of assembling everything needed for a build like that, and if they nerf FAW i'm likely to finish. back in the day these cannon excelsior were the top cruiser damage dealers. DEM seems to work MUCH better with cannons too, 2 of those is likely to help quite a bit

by the looks of it, you are overcaping your weapons power by quite a bit, assuming you mean Plasma Distribution Manifold. GOOD! people are in denial that you can even do that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-09-2011, 10:59 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
right before the FAW buff i was in the process of assembling everything needed for a build like that, and if they nerf FAW i'm likely to finish. back in the day these cannon excelsior were the top cruiser damage dealers. DEM seems to work MUCH better with cannons too, 2 of those is likely to help quite a bit

by the looks of it, you are overcaping your weapons power by quite a bit, assuming you mean Plasma Distribution Manifold. GOOD! people are in denial that you can even do that.
Various testing have shown that the hidden cap for weapons is 135.. I havent really tested the numbers, but plan to do so
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-09-2011, 10:59 AM
Quote:
Originally Posted by MelineAaele View Post
Various testing have shown that the hidden cap for weapons is 135.. I havent really tested the numbers, but plan to do so
those old tests didn't go for broke with energy levels like i did, they stopped at 135 and figured that was it. check some of the other threads in this section about weapons power and such, this has been a major topic of debate lately. in a nut shell, 125 is the damage multiplier max, but there is no 'usable energy' max. all my cruisers run with about 180 weapons power, and even with 8 beam arrays and FAW i never drop below 100 power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2011, 10:59 AM
I'm surprised you didn't pick Tetryon (they must burn through shields with so many chances to proc) or antiproton for the heavier criticals.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-09-2011, 10:59 AM
My old fleetmates used to run a similar build. Very deadly in the hands of a Tac.

My only question is, do you find yourself in trouble due to only have 1 hull heal (EngTeam)?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-09-2011, 10:59 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
I'm surprised you didn't pick Tetryon (they must burn through shields with so many chances to proc) or antiproton for the heavier criticals.
I like to use stuff few others are using.. I allready have a Tet Escort, and plenty of ppl use AP allready

Oh, and the MK XII Rare Cannons were relatively cheap.. 7 mil for all 3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-09-2011, 10:59 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
those old tests didn't go for broke with energy levels like i did, they stopped at 135 and figured that was it. check some of the other threads in this section about weapons power and such, this has been a major topic of debate lately. in a nut shell, 125 is the damage multiplier max, but there is no 'usable energy' max. all my cruisers run with about 180 weapons power, and even with 8 beam arrays and FAW i never drop below 100 power.
Well..

I changed the setup to stop at 135 weaponspower, and see no drop in weapon power, as opposed to the above listed build.

Build Changes

2x Polaron Cannon MK XII [Acc][CrtD]
1x Polaron Cannon MK XII [Dmg] x2
1x Polaron Cannon MK XII [CrtH]


1x MK XII EPS - 1x Pha/Dis Armor MK XII - 1x All Energy Armor MK XII - 1x Field Generator MK XI (have alternates for the Pha/Dis armor)


Power

95-55-25-25

Weapons are steady at around 100 power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-09-2011, 10:59 AM
Quote:
Originally Posted by MelineAaele View Post
Power

95-55-25-25

Weapons are steady at around 100 power.
Would dropping down your shields to 50 be better than 55? AFAIK, the efficiency boost makes it such that you get a better (or nearly as high of a) power setting when you have it at 50. And if not, then you actually get less than an actual +5 bonus due to a loss of efficiency bonus. But that just might be my build and skills.

Quote:
Originally Posted by MelineAaele View Post
Not really.. In a prolonged 1v1 fight perhaps.. But that doesnt happen often

I keep shields up fairly well, with carefully uses of TSS2 and TacTeam - So its mostly bleedthrough I ahve to deal with, and Borg procs + a single ET helps nicely.
Interesting. I'll have to give it a shot. I know I always have to have at least 2 heals since I'm horrible at timing them and either end up overhealing or waiting too long heh.
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