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Lt. Commander
Join Date: Dec 2007
Posts: 120
Hello there,

I just hit VA and this is my current build: http://skillplanner.stoacademy.com/?build=SkillBuild0_0

I'm running a TER that focuses on plasma and disruptor cannons. In PvP I last just a few seconds on the first pass of other ships. most of my shots are doing ~100 dmg a hit (occasionally I'll see a spike of 1200 but its not very often.)

Ship equipment:
FW:
Plasma dual cannons XI [critD] [critH]* 3
Disruptor Heavy cannon XI [critD] [critH]

Aft:
Plasma Beam Array * 3

Deflector:
Deflector array MK XII

Engines:
Hyper impulse MK XII[turn]

shields:
Covariant shields mk IX [cap]x2

Engineering:
ablative plating Mk X (uncommon)
Shield emitter XI (uncommon)

science consoles
Halon System X
Biofunction Monitor XI

tactical
Prefire Chamber XI (rare)
Plasma Infuser XI *2(uncommon)
Disruptor Induction Coil (uncommon)


any thoughts about how I can improve my survivability? It sucks being the focus of attention in PvP and dying in just a few seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-09-2011, 01:44 PM
Quote:
Originally Posted by decoy26517 View Post
Hello there,

I just hit VA and this is my current build: http://skillplanner.stoacademy.com/?build=SkillBuild0_0

I'm running a TER that focuses on plasma and disruptor cannons. In PvP I last just a few seconds on the first pass of other ships. most of my shots are doing ~100 dmg a hit (occasionally I'll see a spike of 1200 but its not very often.)

Ship equipment:
FW:
Plasma dual cannons XI [critD] [critH]* 3
Disruptor Heavy cannon XI [critD] [critH]

Aft:
Plasma Beam Array * 3

Deflector:
Deflector array MK XII

Engines:
Hyper impulse MK XII[turn]

shields:
Covariant shields mk IX [cap]x2

Engineering:
ablative plating Mk X (uncommon)
Shield emitter XI (uncommon)

science consoles
Halon System X
Biofunction Monitor XI

tactical
Prefire Chamber XI (rare)
Plasma Infuser XI *2(uncommon)
Disruptor Induction Coil (uncommon)


any thoughts about how I can improve my survivability? It sucks being the focus of attention in PvP and dying in just a few seconds.
Trade 2 of the DC's with DH'c, and get a torpedo

Trade the aft beam arrays for either 3 turrets or 2 turrets and an aft torp. The readon for this is you get greater forward DPS. Since most of your firepower is in the front, anyway, adding a little extra helps that much more.

Mk XII provides nothing in the way of benefits over Mk XI. Consider the Aegis set to start. Upgrade all uncommon consoles to rare. Replace the Biofunction Monitor with the Borg universal console.

Disruptor induction coil? Did you mean that Plasma console you get with the Oberth? Put that in place of the Halon console. The jump you get in aux power will more than make up for the loss of the Halon, even though it's just a glorified battery.

Replace the Field Emitter console with the Field Generator. The +35% shield capacity more than makes up for the extra +7 power.

Add 2 additional Plasma Infuser XI

What's your Bridge Officer station loadout look like? Also, how you specced while levelling up is very important.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-09-2011, 01:44 PM
Quote:
Originally Posted by Zanshi View Post
Trade 2 of the DC's with DH'c, and get a torpedo
Don't they do about the same damage just fire in slow speeds? If there a real advantage from switching from a DC to a DHC? I was thinking about getting a projectile but didn't want to spend the extra SPs on one. I'll switch some things around and get one. Would you recommend a type?

Quote:
Originally Posted by Zanshi View Post
Trade the aft beam arrays for either 3 turrets or 2 turrets and an aft torp. The readon for this is you get greater forward DPS. Since most of your firepower is in the front, anyway, adding a little extra helps that much more.
K, I'll probably switch it up to 3 turrets then.

Quote:
Originally Posted by Zanshi View Post
Mk XII provides nothing in the way of benefits over Mk XI. Consider the Aegis set to start. Upgrade all uncommon consoles to rare. Replace the Biofunction Monitor with the Borg universal console.
I'm working on the Assimilation mission line now to get the Borg stuff so It'll probably end up there eventually.

Are you sure about the MK XII thing? In game shows it gives a higher improvement on whatever item its on.

EDIT: Oh yeah forgot, I'm also leveling up my crafting to get the Aegis set so that'll be awhile until I can get that.

Quote:
Originally Posted by Zanshi View Post
Disruptor induction coil? Did you mean that Plasma console you get with the Oberth? Put that in place of the Halon console. The jump you get in aux power will more than make up for the loss of the Halon, even though it's just a glorified battery.
No, the disruptor induction coil is to give the Disruptor Heavy cannon XI [critD] [critH] +24.
I did not know about that Universal Enhanced Plasma Manifold from the Oberth. I'd rather have constant passives over an active like the EPM. But if the EPM is "all that" I'll consider changing over.

Doesn't the Halon system buff my BOs Hazard Emitters? I find that to be pretty nice heal and that's why I have it. no good?


Quote:
Originally Posted by Zanshi View Post
Replace the Field Emitter console with the Field Generator. The +35% shield capacity more than makes up for the extra +7 power.
Done.

Quote:
Originally Posted by Zanshi View Post
Add 2 additional Plasma Infuser XI
I was worried about this actually. Isn't there a stacking penalty if you have to many?

Quote:
Originally Posted by Zanshi View Post
What's your Bridge Officer station loadout look like? Also, how you specced while levelling up is very important.
Yeah sorry about that:

CTO: Cannon: rapid fire 3, cannon scatter volley 2, APB 1, Beam target weapons 1
LCTO: APD 2, Tactical Team 2, Beam target engines 1,
LE: Engineering Team 2 , Emergency Power to Shields 1
LS: Tachyon Beam 2, Hazard Emitters 1
ET: Beam fire at will 1

I leveled similar to how i am now. Except i focused more on beams instead of cannons. I switched because of the higher DPS.

thx for the reply!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-09-2011, 01:44 PM
Hi, decoy, welcome to PvP! I hope that you've enjoyed your time so far, and that we can help you to find a build that works for you.

So, to start things off, a few observations for you:
  • Your build looks like it's starting to come together, but it's still a little disjointed, and streamlining what you have will help you to increase both your effectiveness and your survivability.
  • The Defiant-R gives you tremendous flexibility in choices of your Tactical BOff powers, and the first and most important consideration (particularly for the Defiant-R, but also for any Escort) is to squeeze two copies of Tactical Team into your build. Tac Team is the single most important tanking power for Escorts, as it gives you access to the full value of your Shields for ten out of every fifteen seconds. Just that small change will help immeasurably with your survivability.
  • Generally, it is considered a detriment to run more than one type of energy weapon (Plasma, Disruptor, etc.), because, as you have noticed, it can be very skillpoint intensive to run a dual-energy spec. Thus, I would recommend that you decide which of the two energy types that you prefer, and stick to weapons just of that type. Disruptors are nice, as they are the 'cheapest', in terms of skillpoints, and have a great proc, but Plasma can be useful, especially if you build around getting the fire proc as often as possible.
  • For your choices of weapons, there are basically two paths that you can take: first, would be to run a combination of energy weapons and a torpedo launcher (whether that is strictly cannons and torps, beams and torps, or a combination of all three); the second would be to run only energy weapons (all beams, all cannons, or a combination). Since you are already comfortable with running without a torpedo launcher, I would suggest that you start by tweaking your setup for the energy weapons-only, and see if you can make it work for you.
  • For your Engineering and Science powers, you can streamline things a great deal by figuring out where you want your shield Healing and hull healing to come from. This will save you both on skillpoints and will simplify your overall layout. While Tachyon Beam is a useful power for a Science Vessel, an Escort rarely runs high enough Aux to derive the greatest benefit from the power, and you'll likely be better off replacing it entirely (to say nothing of the skillpoints that you'll save by eliminating the need for spec-ing into Deflector Dish). Thus, your choices would be to run EPtS and an Eng Team for your Hull Healing in your Engineering slot, while running Shield heals (Science Team and Transfer Shield Strength) in your Science slot, or, as is more common for Escorts, run 2x EPtS in your Engineering slots, and run Hazard Emitters and another Emitter-based power in your Science slot (Tractor Beam, Polarize Hull, etc).
  • CRF3 is a good Commander-level Tactical power, especially if you are not a Tactical Captain, however, if you are a Tactical Captain, one of the high-level Attack Patterns (Omega, in particular) might serve you better in that slot. You can always run a lower-level CRF and not notice much dropoff in your damage output.

That's just a few thoughts, and I'll go into a little more detail once I have some time.

To answer a few of your questions:

DHC's and DC's deal the same overall DPS, however, the much higher hitting power of the DHC's leads to higher hits and much more effective spike damage, which is the Escort's greatest strength. DC's provide pressure damage, and, if you run torpedoes, can help land your torpedoes on bare hull, but for overall versatility, the DHC's are simply superior.

Ideally, you want to get it so you don't have more than 5-6 weapons firing in any given arc, to maximize your weapon power management: thus, an effective all-energy weapon loadout might be:
  • 3x DHC's fore
  • 1x Dual Beam Bank fore
  • 1-2x Turrets aft
  • 1-2x Beam Arrays aft

AEGIS is an ideal choice for an Escort, in the interim, however, I would recommend grinding Emblems (52) to trade for Marks of Honor at Battle Group Omega, and pick up one of the [Cap]x3 shields (Covariant or Resilient) from K-7.

The Borg Assimilated Module is a must, so I recommend finishing Assimilation ASAP.

For your Tactical Consoles, if you go all-energy weapons, you'll want 4 of the Consoles that boost that specific energy-type. There are no penalties for stacking any types of consoles in the game (the so-called 'diminishing returns' only apply to consoles that provide damage resistance, and it is NOT true diminishing returns, but a poor representation of the formulas that determine resistance, which are to blame).

Finally, for your BOff layout, if you want to try all-energy weapons, here's a thought:

Comm. Tac: APO3, CRF2, Beam: X (your choice) 2, Tactical Team 1
Lt. Comm. Tac: CRF2, APB/D 1, Tactical Team 1
Ensign Tac: Beam: X (your choice) 1

Engineering:

EPtS2 and ET1 OR EPtS2 and EPtS1

Science:

Shield heals: TSS2 and ST1

Hull Heals: HE2 and either PH1 or TB1

If you have any questions, feel free to ask here or shoot me a PM in-game (@BigRedJedi)
-Big Red


NOTE: I'm on vacation after tonight, until June 12, so my 'Net access will be iffy, at best.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-09-2011, 01:44 PM
I'd spend some time in crafting and add an Aegis DEF/SHIELD/IMP combo ... the reactive shielding really helps ...

also look at your power balance; i have in default attack mode I have more than 125 points of power nominally available for attack, indeed about if i set base weapons power to 95 the overall weapon power is still 125, spreading those other 5 (otherwise wasted points) into shields or impulse really helps too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-09-2011, 01:44 PM
Hey another 2 questions:

My current turn radius is 3.1 Deg/sec. That's with all power to weapons and no buffs. Is that low for a refit tactical escort? I've heard that they can turn on a dime and just wanted to make sure I was doing everything right.
I also read that going all beams is viable for escorts. But the thread was over a year old. Is it still true? How does it compare with going straight cannons?


thx again for any help you can send my way.
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