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Lt. Commander
Join Date: Dec 2007
Posts: 120
This question has probably been asked before...but are there in game any uncommon, rare, or very rare hangar bays?

I have only ever seen common ones...except for the Scorpion fighters, which are not really bays....

Two questions:

1. If they exist, then where can I find them?

and/or

2. If they do not exist...then why not have "advanced" carrier hangar bays available as emblem rewards? Such bays could maybe cycle faster, or launch more capable fighters or BoPs, or be configured to launch advanced drones (like the scorpion fighter, except they would not be a consumable) or could do other things, like raise the control cap of a carrier by 3 or 4 per bay, etc.

Just wondering...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-11-2011, 06:33 AM
To my knowledge ther is no such thing as commonality (proper term?) difference between bays.

My hope is that one day there will be different types of hangars, but in a different way:
Hangars that exchange launche rate for capacity and vice versa.
That way you could chosse whether you want a ship with many fighters or the ability to deploy them quickly.
Different hangar lavels similar to the difference between MkX and MkXI would probably be nice to make carriers (and their pets) a bit more competitive at all levels.

Something else I'd love would be different types of hangars for differenty types of fighters.
How about some Gorn fighters, or Orion fighters?
Well maybe if and when we get some kind of carrier for the other KDF races (imagine a larger Varanus-style ship, maybe a little wider, with fighter bays) they'll have their own unique bays...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-11-2011, 08:24 AM
Quote:
Originally Posted by ZTempest
This question has probably been asked before...but are there in game any uncommon, rare, or very rare hangar bays?

I have only ever seen common ones...except for the Scorpion fighters, which are not really bays....

Two questions:

1. If they exist, then where can I find them?

and/or

2. If they do not exist...then why not have "advanced" carrier hangar bays available as emblem rewards? Such bays could maybe cycle faster, or launch more capable fighters or BoPs, or be configured to launch advanced drones (like the scorpion fighter, except they would not be a consumable) or could do other things, like raise the control cap of a carrier by 3 or 4 per bay, etc.

Just wondering...
They do not, and have never existed in the game so far.

As far as why not. It may be difficult to make them exist. I can't assume to know the real reasons so far. And I would also love to see uncommon, rare, or even very rare launchable ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-11-2011, 09:51 AM
I for one would love to see uncommon, rare, very rare pet types. The ability to CRAFT said types would be even better. Maybe I could craft a hegh'ta bop pet for my carrier that has rapid fire 2 and HY2, but has a longer recharge time...I dunno...Would be nice to have options. but on kdf side bums the word.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-17-2011, 01:41 AM
Would be a simple thing to make the rarer the version the better the Boff skill/amount of units spawned could be. A white fighter hanger could spawn 3 fighters and the very rare version spawn 5-6 fighters. A white bop hanger could use say cannon rapid fire 1 and high yield 1, the very rare could use CRF3 or have an added boff ability.


Would help give carriers more punch without over powering them. Could make 3 diff verions of each rarity, 1 adds to spawn, 1 adds to boff ability levels aka CRF 1-3, and the last could add a extra boff ability but not increase the exsisting ones level.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-17-2011, 02:14 AM
They don't exist. They should exist*

I could imagine pets with modifiers like [HP], [Dmg], [CritH], [CritD], and possible variations in their damage type (so you can get also BoPs firing polarons and quantums or something like that).

Mustrum Ridcully
*) Ignoring that I don't actually want Carriers at all. Buf If you do them, do them right and not halfway...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-17-2011, 04:49 AM
I agree with different and craftable launchables but there are more gaps here..
How about control over pets and pet commands?
How about a chain heal for the pets like the the lolbula thingy?
How about formations for the pets with advantages and disantvantages?
HOW ABOUT CRYPTIC FULLY USES THE POTENTIAL OF THIS GAME FFS????
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-17-2011, 05:57 AM
Quote:
Originally Posted by ZTempest
2. If they do not exist...then why not have "advanced" carrier hangar bays available as emblem rewards? Such bays could maybe cycle faster, or launch more capable fighters or BoPs, or be configured to launch advanced drones (like the scorpion fighter, except they would not be a consumable) or could do other things, like raise the control cap of a carrier by 3 or 4 per bay, etc.

Just wondering...
The sad and simple truth is that Carriers are Klingon ships.There are no Fed carriers, so they are Klingon content. And thats why the only development considering carriers is to nerf them to make it easier for fed players that are to lazy to develop strategys to fight carriers and whine (and to develop a good skill-set) instead to shoot them, not ADDING anything usefull...

I mean really.... next time you even ask for an apropriate Klingon haircut or a new uniform... dare you!
Lt. Commander
Join Date: Dec 2007
Posts: 120
I agree fully with the things other people are saying. It seems strange that there is nothing in the game currently to make bays better or more unique. Hopefully one day someone on the development team will decide to take up this issue. The last person to reply hit the nail on the head though, there are way too many fed whiners that already cry foul that Klingons even have a carrier. If the babys stopped crying for awhile perhaps the developers would hear and see the logic in our requests, and heck, if it makes the game a little better is that such a bad thing?
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