Lt. Commander
Join Date: Dec 2007
Posts: 120
Hi everyone, I've been using the setup ever since I hit Rear Admiral (which was quite a while ago) I've messed around with my respecs and this is what I came up with. Mainly my ship consists of pure DPS, and I've tried to invest as many skillpoints as I can into doing so.

I've read up on a few peoples suggestions and I thought I'd let you all see what I've came up with so far.

Fleet Escort
Fore - 3 x Phaser DHC Mk XI, 1 x Quantum Torpedo Launcher Mk XI
Aft - 3 x Phaser Turret Mk XI
Deflector Mk XI [HS]
Assimilated Subtranswarp Engines
AEGIS Covariant Shield Array
Engineering - Field Generator Mk XI, Assimilated Module, Plasma Distribution Manifold
Science - 2 x Halon System Mk XII
Tactical - 4 x Phaser Relay Mk XIII

Tactical Commander
THY I
APD I
APO I
CRF III

Tactical Lt. Commander
TT I
APB I
CSV II

Engineering Lt.
EPS I
RSP I

Engineering Ensign
EPW I

Science Lt.
ST I
HE II

That's pretty much my whole ship so far. If anyone can suggest a few improvements Bridge Officer wise, that'd be great. This is my old school setup all the way back form Season 1 and I know a few people have changed since then.

Your help will be greatly appreciated
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-11-2011, 11:44 AM
This is still a good setup, imo.

I run a dual beam on my fleet escort because I have 2 copies of beam overload 3, but if you're going to run all cannons, using attack pattern beta should help you out a lot.

There's really only one comment I can add, and that's why did you choose not to go with more pieces of either the borg/aegis set?

There are serious benefits to using either for an escort...I run the aegis set because it gives you some serious defense boosts, but if you ran borg engines and deflector, you'd get both the shield and hull proc regens, which are very powerful. I run 3 pieces of borg + high capacity shield on my science ship and my cruiser, and this setup is one of the best in the game just because of the regen procs.

If the reason is because you haven't done the cure yet, let me know, I'm always up for a good raid.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-11-2011, 12:26 PM
Thanks for the C&C. I don't run any more AEGIS/Borg stuff 'cos I never found a use of them, other than the Subtranswarps + Assimlated console giving a nice bonus, and the AEGIS shield array having over 7k hitpoints.

I was looking into more AEGIS stuff to give more bonus buffs, 'cos I've seen some PVP ships shrug off all kinds of damage with the complete AEGIS set.

I haven't done the Cure yet. Just recently resubbed after a few weeks not playing. Need to get into it more!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-12-2011, 04:24 AM
i would drop the EPtW, the weapon energy cap is going to prevent any real benefit from it. Another EPtS will allow you 100% up time though. i donít bother running RSP on escorts, if Iím getting shot up i just dump all energy to engines and hit evasive. Instead, i would use aux to struc, like hazard emitters itís all aux based healing. You can use it ever 15 seconds too, relaying just on HE would make me nerves. Some might use ET II here, but with that you need to spec into engineering team, hull repair, and run a SIF console for an extra boost. plus a third team skill would really fowl up your ST and TT cool downs. with Aux to Struc all you need is aux power. i would have engine and aux batteryís on hand too, the engine battery +evasive = 30km away from the people shooting at you. The aux battery used right before your heals will bring you from dead to fully healed in about 5 seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-12-2011, 05:47 AM
That's great info. Thanks for that. I always thought about my Sci & Eng support abilities.

Can anyone comment on my Tactical abilities? I remember reading a few weeks ago that a combination of CRF II and a higher level Attack Pattern can do more damage than CRF III and a lesser Attack Pattern. It would be great if I could find that info again, but alas, it's lost.

Thanks again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-12-2011, 06:56 AM
Quote:
Originally Posted by X-Morgan View Post
That's great info. Thanks for that. I always thought about my Sci & Eng support abilities.

Can anyone comment on my Tactical abilities? I remember reading a few weeks ago that a combination of CRF II and a higher level Attack Pattern can do more damage than CRF III and a lesser Attack Pattern. It would be great if I could find that info again, but alas, it's lost.

Thanks again.
well the common feeling is that cannon rapid fire II with APO III yields the highest damage of those 2 skills, but really, whats best depends entirely on what kind of escort flyer you are. for a defiant captain that is 100% into alpha strikes you would want 4X heavy cannons, APO III, CRF II, and TT III, and all the tactical captain skills. that is the most stacked damage buffs you can have for an alpha. but after the alpha your damage dealing will be only a shadow of your alpha.

your in a fleet escort, and they will see you coming, so you might want a build that hangs around and is more set up to do a lot of damage over a lot of time. for that you might want CRF III, 2x APO I, CRF I, TT II, and 2x HY I. with those skills you will be hitting hard at nearly all times.

also, HY I out of all 3 levels of HY does the most boosting of damage to ever individual torpedo. HY II and III actually do less damage per torpedo then normal, but you get extra torpedoes. the debuffs from APB and APD only seem to effect hull, so they are only useful after you have beaten down a shield.

you might consider APB III, 2x APO I, x2 CRF I, TT I, and HY I and save that devastation APB III for when your opponents shields are beaten down to nothing, and shield gaps are common.
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