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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
If there are any authors working on non-combat diplomacy/solo RP missions, I'm willing to offer in-depth, concrete feedback to help fine tune your story. I only have one requirement. It has to be non-combat (that means no combat at all. See Starfleet Experimentation by Bazag and We Will Not Wander More by TheCentipede for examples of really high quality non-combat but not exploitive missions). I've seen some excellent diplomacy missions with combat (The Spirits of Ramok Nor by alimac30 comes to mind as does Sorti Rising by Commodore_Stipe) but that's not what I'm looking for. Personally, I'd like to see more missions that replace combat with puzzles and attention requirements (You did read all the text, didn't you? Click through = FAIL) so to that end, I'd like to help 'make it so', to coin a phrase. :p
Just post the details here or PM me and I'll get crackin'.
If there are any authors working on non-combat diplomacy/solo RP missions, I'm willing to offer in-depth, concrete feedback to help fine tune your story. I only have one requirement. It has to be non-combat (that means no combat at all. See Starfleet Experimentation by Bazag and We Will Not Wander More by TheCentipede for examples of really high quality non-combat but not exploitive missions). I've seen some excellent diplomacy missions with combat (The Spirits of Ramok Nor by alimac30 comes to mind as does Sorti Rising by Commodore_Stipe) but that's not what I'm looking for. Personally, I'd like to see more missions that replace combat with puzzles and attention requirements (You did read all the text, didn't you? Click through = FAIL) so to that end, I'd like to help 'make it so', to coin a phrase. :p
Just post the details here or PM me and I'll get crackin'.
I've been very slowly working on my diplomacy mission for a few months, and I'm on act 3 now. I have the sets almost built, and the last phase will be the dialogue and puzzles.
I'd love some feedback on it, when it's published, maybe in a few weeks or so. Thanks for the offer.
Co-incidently I've just put up a sequel for Starfleet Experimentation.
It's called Hidden Intelligence and is a non-combat mission of discovery and exporation. For now it's just got one review, so any reviews at all are welcome.
Edit: It's now got the 5 reviews needed for mass marketing but I'd still appreciate any feedback.
While I would love your in-depth feedback I'm afraid the first mission of my Star Trek: SSR series does, in fact, have two little fights that are part of the story and can therefore not be circumvented like other fights. They are quite easy, though.
If you're still interested, give ST-SSR, E01: "Black Boxes" a try.
Sorry for the delay. I was, uh, kidnapped and held in Rhode Island until the ransom was paid.
Quote:
Originally Posted by Bazag
Co-incidently I've just put up a sequel for Starfleet Experimentation.
It's called Hidden Intelligence and is a non-combat mission of discovery and exporation. For now it's just got one review, so any reviews at all are welcome.
Edit: It's now got the 5 reviews needed for mass marketing but I'd still appreciate any feedback.
OMGZ the sequel! On it now.
Quote:
Originally Posted by Patarival
While I would love your in-depth feedback I'm afraid the first mission of my Star Trek: SSR series does, in fact, have two little fights that are part of the story and can therefore not be circumvented like other fights. They are quite easy, though.
If you're still interested, give ST-SSR, E01: "Black Boxes" a try.
Quote:
Originally Posted by Kirkfat
Hi, my diplomacy mission is now published. "The Return to Terra Nova."
"Hidden Intelligence"
Run with: 1) Commander 3 Reniara, Joined Trill Science Officer; 2) Commander 1 T'Rissa, Vulcan Tactical Officer; 3) Vice Admiral Tarania, Human Engineering Officer
I admit that there were some details I missed on the first run through (my notes weren't nearly long enough), so I did it twice more. I really like how this mission doesn't require the prior mission to get into. The events (and resolution) of the first mission are summarized in the early parts of this mission. Very nice touch!
A suggestion: After talking to the Physical Sciences Researcher (after the console), a prompt to beam up would be good. Not sure if it's possible, being in an open zone and all.
Slight typo after the thing in the transporter room ("It wasn't an agressive action...", should be 'aggressive').
After analyzing the asteroid in Gateway, the Engineering officer goes on quite the run-on, stream of consciousness style ("There are also indications of a collision with some kind of ship I can't determine what kind it was but I'd be surprised from the damage if its crew made it alive to the planet.")
"The Blob's fleeing! Quick, after it!" (apostrophe needed since it's only one blob)
After the "We might have killed it" dialogue, the player's response is missing an "all" (right).
The authentication code puzzle is AWESOME! Is it possible to randomize it though? I used the same code on all three characters.
Post transport from the crate, the new thing's Science officer dialogue needs a space ("This is speech. If I can just calibrate my tricorder to read thevibrations....).
During the conversation with "it" (trying not to spoil anything), during the 'Where are you from?" dialogue, the player's response (one of them) is "And then you found youself at Memory Alpha?" The other choice is "and then I took you to Memory Alpha" (the 'a' should probably be capitalized).
Fredicks Kessel?
Cargo entry: "Necessary for this particular cargo as its phasic abilities allow it go through any force field or small area required to reach any part of the ship to allow it to 'eat' the baryon particles it finds there." (Could to a 'to' there and perhaps broken up a bit?)
The quiz at the end was a nice touch too!
Five stars, easy. I need to do it a few more times to check out how the various responses and combinations differ, but the mission itself is excellent. One odd thing I noticed though. This mission doesn't seem to give the 11sp/50 BO sp thing like other diplo missions do (or any diplo xp). Is that a bug?
A suggestion: After talking to the Physical Sciences Researcher (after the console), a prompt to beam up would be good. Not sure if it's possible, being in an open zone and all.
Yeah not much I can do to force the player to leave but I've added a line to farewell the player and wish them a safe journey.
Quote:
Slight typo after the thing in the transporter room ("It wasn't an agressive action...", should be 'aggressive').
All typos mentioned and grammar irregularities you've mentioned have been rectified. Thank you.
Quote:
The authentication code puzzle is AWESOME! Is it possible to randomize it though? I used the same code on all three characters.
That would have been awesome but alas no randomization of responses possible. I'm stuck with having the same code each time.
Quote:
Fredicks Kessel?
Missed an 'r' :p
Quote:
Five stars, easy. I need to do it a few more times to check out how the various responses and combinations differ, but the mission itself is excellent. One odd thing I noticed though. This mission doesn't seem to give the 11sp/50 BO sp thing like other diplo missions do (or any diplo xp). Is that a bug?
Thank you for your feedback. As for the bug,Um, possibly I'm still not sure how the foundry system works in terms of rewards. Any rewards are either automated or have to be coded in by cryptic.
Glad you enjoyed it and thanks for the 5-star review. I give this review 5-stars!