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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
The last round of so-called "PVP" that I played vs. Klingons did not resemble PVP at all. It was almost purely PVE. At one point I saw this Klingon carrier being followed around by six or seven BoPs. Just about any time I hit tab it was a PVE BoP. When I would target my teammates, their targets were usually PVE BoPs.
I was beginning to wonder if I accidentally went into Klingon Scout Force.
This is ridiculous. In what way is it "player vs. player" anymore?
Any actual Klingon players that I would try to fight would vanish into thin air as soon as their hull was below 50%, or fly away faster than any of our ships could go. Even with Evasive Maneuvers, Emergency Power to Engines, Aux to Dampeners, and an Engine Battery popped, I could not catch up to any of the Klingon ships that would run away at seemingly warp speed -- and by sacrificing shied and hull heals for the engine boosts, I made myself extra squishy, further quickening the inevitable.
So I ask you: how is this PVP? When you can't even fight the other players because they can exit the fight at will, at any time, and there's little or nothing you can do about it without making yourself extremely vulnerable? And meanwhile, more and more PVE spam continues to pile up?
I feel I play a fair bit of PVP on STO, I'm not the best, but I can tell when something's wrong.
SIDE NOTE: A lot of people whine about FAW, but it has at least five decent counters (scramble, beam target weapons, feedback pulse, mine spam/PVE spam, and aceton field) and it's possibly the only counter against all this PVE and mine spam that pollutes PvP matches.
Frankly I think the people who are campaigning to have FAW nerfed are either Klingon PvE spam players who want to become EVEN MOAR OP, Tac captains who are tired of getting second place in fleet actions behind beam boat Engineers, or mine spammers and tricobalt users, who want to eliminate the power that's stopping their attacks.
Meanwhile, I have never seen FAW cause unbalance in a PvP match, because people just use Scramble. Of course, then people also whine that Scramble is OP, although I think that's also debatable, since PvP is a team effort, and all the arguments for why it's OP are contingent upon what happens when you're hit with SS and your team does not Science Team you (like any good team would).
Are you trying to kill carriers with just cruisers? I think you'll be needing at least one escort. I can say the exact same thing about a 5 man zombie fed cruiser team, though if we didnt bring enough spike to the game, that would be our fault.
Carriers go down real fast when focused by decent escorts. When they die, they take all their bops with them.
The last round of so-called "PVP" that I played vs. Klingons did not resemble PVP at all. It was almost purely PVE. At one point I saw this Klingon carrier being followed around by six or seven BoPs. Just about any time I hit tab it was a PVE BoP. When I would target my teammates, their targets were usually PVE BoPs.
I was beginning to wonder if I accidentally went into Klingon Scout Force.
This is ridiculous. In what way is it "player vs. player" anymore?
Any actual Klingon players that I would try to fight would vanish into thin air as soon as their hull was below 50%, or fly away faster than any of our ships could go. Even with Evasive Maneuvers, Emergency Power to Engines, Aux to Dampeners, and an Engine Battery popped, I could not catch up to any of the Klingon ships that would run away at seemingly warp speed -- and by sacrificing shied and hull heals for the engine boosts, I made myself extra squishy, further quickening the inevitable.
So I ask you: how is this PVP? When you can't even fight the other players because they can exit the fight at will, at any time, and there's little or nothing you can do about it without making yourself extremely vulnerable? And meanwhile, more and more PVE spam continues to pile up?
I feel I play a fair bit of PVP on STO, I'm not the best, but I can tell when something's wrong.
SIDE NOTE: A lot of people whine about FAW, but it has at least five decent counters (scramble, beam target weapons, feedback pulse, mine spam/PVE spam, and aceton field) and it's possibly the only counter against all this PVE and mine spam that pollutes PvP matches.
Frankly I think the people who are campaigning to have FAW nerfed are either Klingon PvE spam players who want to become EVEN MOAR OP, Tac captains who are tired of getting second place in fleet actions behind beam boat Engineers, or mine spammers and tricobalt users, who want to eliminate the power that's stopping their attacks.
Meanwhile, I have never seen FAW cause unbalance in a PvP match, because people just use Scramble. Of course, then people also whine that Scramble is OP, although I think that's also debatable, since PvP is a team effort, and all the arguments for why it's OP are contingent upon what happens when you're hit with SS and your team does not Science Team you (like any good team would).
Amirite?
I'm curious as to what ship you fly and the type of engine you use.
I'd admit that it would be really nice to see them tweak the targeting option and UI to help us better deal with the amount of spam that we face at times. I do, however, take issue with the suggestion that this is specifically a Klink problem.
I'd admit that it would be really nice to see them tweak the targeting option and UI to help us better deal with the amount of spam that we face at times. I do, however, take issue with the suggestion that this is specifically a Klink problem.
Wow this is a really god idea Hale, If only someone had thought about that before. Klinks are always a sepcific problem, but the targeting idea sounds great.