If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
I am using FBP3 for my intrepid, I like the potential for offense using a build with APD, and DEM with a sensor scan anyone have any better suggestions for how I can respec my sci? I liked running with High power High Aux, and I hate the idea of not doing any damage. Right now I am using
4 Beam arrays
Harpheng in front (told this may not be good for pvp, but I like not having to spec into it, and how fast it is)
tric in the back
well, not doing damage doesnt mean your not helping the team. I run my sci/intepid build with high aux and do very little damage. Ask any of my fleetmates if they like having me on the team however. I run CPB3, two tractors and the rest heals for my science skills and am a huge help to a team for holds, burning through shields, and heals. Regularly at the top of the charts for heals, and not many escort captains care for the 2nd tractor and the CPB3 throw at them. being a science captain running high aux also means having a crazy dampening field damage mitigation for the team also. FBP definately helps your damage numbers and self preservation, but I prefer abilities that will help my team over myself. Just my 2 cents though
Edit: Oh, and I run two chroniton torps out the front (allows firing 1 torp every 5 seconds=avg chroniton proc every 15 seconds) and two chroniton mines in the back. I stack another target engines1 as well as my inherant target abilities also. My whole goal is to slow down our target, pull down a shield and keep my teammates alive in the process. One beam array front and back gives me a 360 degree arc for me to use target abitilies. All of these equal laughable damage numbers every match. Its really bad for any ship to score less in damage than my setup unless their doing something similar.
Unspeced Feedback pulse is rather useless, but I've seen a coule of people in PvP that managed to make even the new FBP3 work.
Just last night I got really torn up in my Negh'var against a Sci with FPB3. I believe it was comboed with Pattern Delta. So if you do that, your build might work. But for me, seems that a fully buffed FPB3 with consoles is the way to go.
Yeah thats exactly what i use, I was even thinking of switching for antiproton beams and the harpeng to transphasics in front and the breen transphasic in back, with plasma brams.
Stick to one single damage type (phasers/disruptors/tetryon/etc..). It's the only way to maximize your dmg output. Also, all dmg types do exactly the same BASIC damage, the only difference is that tiny "secondary" effect (called "proc").
Phasers/Disruptors are LOW COST in terms of Skillpoints, they both have good PROC and you can spare a lot of point to boost other vital skills (in your case, Science skills).