Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Canons on a cruiser???
06-27-2011, 02:46 PM
I know a lot of people are saying: Beam boat for the win, but I am finding that single canons with turrets in the rear are pumping out consistent damage.

What does the community say about that?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-27-2011, 04:28 PM
There's a very good thread on this lurking somewhere that has a suggested Excelsior cannon build. I've tried it a couple of times, but I'm gonna give it another go at some point. I've been meaning to try it on the Galaxy R as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-27-2011, 05:08 PM
It can definitely work, especially on the Excelsior as the LtCmdr tac station allows you to run CRF 2.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-27-2011, 06:12 PM
Cannons with turrets will do more damage than an equal number of beams firing, however it requires you to keep your target in the front 180 degrees, so that's the trade off.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-28-2011, 01:19 AM
Ill let you judge for yourself

http://i156.photobucket.com/albums/t...hazi/14v15.jpg

Breakdown:

Leecheh (me) - Excelsior Cannons/Turrets
Xoon - Gal R - Cannons/Turrets
Raine - Assault Cruiser - FAW
Aminia - Cruiser
Neva'tar - D'kyr

Arianna - MVAE, Cannons
Imisei2 - MVAE, Cannons
Perfect Insanity - Starcruiser, healer
Killersmith - Deepspace Science
Seventeen - Excelsior, beams/FAW
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-28-2011, 02:06 AM
For a cruiser, I use a beam array, single cannon, torpedo, and dual beam banks on the front. On the back I use a turret, torpedo, and beam array. The third item I use is either a toss between mines, torpeados or another beam array.

I would like it if we could equip both cannons and the dual beam banks on the aft.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-28-2011, 03:34 AM
it sees odd that we cant place single cannons aft, might not be a good idea to do it if we could but i'd like the choice. Would be funny to do turrets up front and single cannons in back on something with a crappy turn rate, that would throw escorts off!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
06-28-2011, 09:53 AM
Yeah, I have to agree that's kind of wierd. Dual Cannons or Dual Beam Banks i can understand being front only, since they are supposed to concentrate fire for an Escort. But with a 180 degree arc, two Cannons front and rear should give 360 degree coverage, with NO overlap, making them different from Beam Arrays.

Then again, maybe that's the point. The only energy weapons that can be mounted in the rear are those that overlap in the broadsides. (Beam Arrays and Turrets)

I've also thought Dual Beam Banks to the rear would be interesting, especially since torpedoes have the same arc and can be mounted aft. However, for a foe on your tail you would probably want burst damage, not DPS, unless you were planning on KEEPING him there. And in such a case I can see the Escort just running to the fore or broadsides. Same problem, just in reverse.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-28-2011, 12:28 PM
Quote:
Originally Posted by Blayyde
Yeah, I have to agree that's kind of wierd. Dual Cannons or Dual Beam Banks i can understand being front only, since they are supposed to concentrate fire for an Escort. But with a 180 degree arc, two Cannons front and rear should give 360 degree coverage, with NO overlap, making them different from Beam Arrays.

Then again, maybe that's the point. The only energy weapons that can be mounted in the rear are those that overlap in the broadsides. (Beam Arrays and Turrets)

I've also thought Dual Beam Banks to the rear would be interesting, especially since torpedoes have the same arc and can be mounted aft. However, for a foe on your tail you would probably want burst damage, not DPS, unless you were planning on KEEPING him there. And in such a case I can see the Escort just running to the fore or broadsides. Same problem, just in reverse.
I would have no issues on running Dual Beam Banks in the rear of my ships. I prefer the DBB over Arrays. I would love to run a setup something like this on a cruiser:
Front
2x DBB
2x Single Cannon
Rear
2xDBB
2xSingle Cannon (or Turrets)

Kindo reminds me of the weapons layout of the base design of the Omega from Babylon 5 table top game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-29-2011, 12:19 AM
Quote:
Originally Posted by Blayyde
Yeah, I have to agree that's kind of wierd. Dual Cannons or Dual Beam Banks i can understand being front only, since they are supposed to concentrate fire for an Escort. But with a 180 degree arc, two Cannons front and rear should give 360 degree coverage, with NO overlap, making them different from Beam Arrays.

Then again, maybe that's the point. The only energy weapons that can be mounted in the rear are those that overlap in the broadsides. (Beam Arrays and Turrets)

I've also thought Dual Beam Banks to the rear would be interesting, especially since torpedoes have the same arc and can be mounted aft. However, for a foe on your tail you would probably want burst damage, not DPS, unless you were planning on KEEPING him there. And in such a case I can see the Escort just running to the fore or broadsides. Same problem, just in reverse.
I find that when I am playing, I get really up close and personal Often I find for most of a space battle due to shield balacning and what have you, it is my aft that is pointed towards what I am shooting at. When this happens, most of my heavy hitting weapons (cannons and Dual Beam Banks) are of little use. This is especially true with my escort(it just moves way too fast for its turn rate). I can understand not putting dual cannons and dual heavy cannons on aft, but the single cannon and dual beam banks should. Likewise, as you say, we should be able to put turrets on fore.
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