I played STO back in beta and for a month or so afterwards, but couldn't quite stick with it. I'm back after getting tired of other games I've been playing and because of seeing all the new stuff they are putting out for STO.
My existing characters aren't high level enough to really factor into this question.
I'm wondering what people have found to be the best captain type for flying an escort ship. I know a lot of it is simply player preference, but I'm curious what people have found works best for them and why. I've played a tactical escort captain through Lt. 6, so have a (small) taste of what that will be like. But I'd like to hear about Engineering and Science as well.
Also, what player/race traits work best with the escort?
From a PvP point of view Tac and Sci work extremely well with escorts, depending on your team setup. For PvE I'd go with Tac (though anything will work in PvE if you follow some basic rules, but by using a Tac killing things will go faster). Eng's captain abilities don't realy match with the escort's role as a damage dealer.
I have a sci and a tac toon and they both fly escorts and put out the same damage. All my damage dealing buffs that my tac has are replaced with damage resistance debuffs that my sci has. Sci is great fun for offensive trickory
Tac: Will help give you monster damage and eat through your enemies faster than the other types.
Eng: WIll boost the relatively small durability of Escorts much higher than it naturally is, along you to stay in the fight longer and keep dishing out the damage.
Sci: Nice mix of both; Sensor Scan will boost your damage, and Dampening Field will give you a great resistance buff. You also get Photonic Fleet to cause some disruption/boost your damage and SNB to strip buffs and resistances away from your target. SciFleet is also a huge shield resistance buff.
As far as traits, you definitely want Elusive and Accurate. The other two are up to you. I recommend Efficient, however.
So I have another question. The engineering captain has several abilities that provide more power to weapons. My understanding is that with a few DHCs coming to bear on a target one can run low on power relatively quick. With the engineer's ability to boost weapon power, wouldn't that allow for more sustained mg output?