Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Season 4 Ground PvP
07-07-2011, 12:17 PM
So what you think of it so far?



My assessment:
  • Neural Neutralizer is too good a 20 second time limit.
  • Tacticals with Operative kit = Deadly.
  • Security Teams are better than players.
  • Shotgutns and Miniguns = the new IT weapon.
    [*}Melee weapons are still on the old damage model.
  • Orbital Strike is nasty in close quarters.
  • PvP Queues once again bugged.

But my favorites is How Tacticals 1-Shot kill with Shotguns and Science can tank with immunity. Oh and the ever wonderful spawn camping.


Once again proves that Cryptic does not understand PvP or how to balance anything with PvP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-07-2011, 12:31 PM
i like the blast assault its deadly when paired with the shot gun, massive aoe expose that hits as high as 600 - 800 when fully buffed, and a primary attack that hit almost as hard as a pulse rifle, combined with knock down. you can quickly run in and tear things up with a shot gun using pounce or lunge as a closing mechanism.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-07-2011, 12:34 PM
there a is a few annoying bugs like being able to bug a grenade though the walls or being able to pounce/ lunge inside a eng force field dome.

Sic can tank for a little while one good knock down that interrupts there heal rotation and their toast, at best they can take fire from one person at best
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-07-2011, 01:00 PM
whats wrong with shotguns ? it does abysmall dmg on range, and huge close...well, if you see me....RUN !
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-07-2011, 01:13 PM
Nothing is that it makes quick work of groups. Who needs sniper rifles anymore. :p

Think GPvP is going to be a graveyard again by the end of the month. So get your ground kill accolades while you can.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-08-2011, 12:14 AM
Personally, I think the Shotgun is moderately OP. And I'm a Sci using it. Not to mention a Tac can not just 1 shot a single player, but probobly an entire team if he does it right. (I've seen it happen)

As far as Science officers, the Borg Analyser kit is quite nasty fully speced. Gives you that invincibility type healing + Tachyeon Harmonic to completely kill shields, and destroy Cover Shields.

I'm 100% Glad they buffed the Engi's Orbital Strike. I always hated how little damage it did.

Neural Neutralizer is no different from Jam Sensors in space combat. It takes a couple seconds to work, and doesn't take much to remove it. Useful as an escape ploy or a way to get rid of alot of focus fire really.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-08-2011, 12:34 AM
Quote:
Originally Posted by Dalnar
whats wrong with shotguns ? it does abysmall dmg on range, and huge close...well, if you see me....RUN !
See this. This is my boomstick.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-08-2011, 12:38 AM
I knew if I sticked with Operative long enough, it'd be good some day.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-11-2011, 11:37 PM
Quote:
Originally Posted by Azurian View Post
So what you think of it so far?



My assessment:
  • Neural Neutralizer is too good a 20 second time limit.
  • Tacticals with Operative kit = Deadly.
  • Security Teams are better than players.
  • Shotgutns and Miniguns = the new IT weapon.
    [*}Melee weapons are still on the old damage model.
  • Orbital Strike is nasty in close quarters.
  • PvP Queues once again bugged.

But my favorites is How Tacticals 1-Shot kill with Shotguns and Science can tank with immunity. Oh and the ever wonderful spawn camping.


Once again proves that Cryptic does not understand PvP or how to balance anything with PvP.
Just cuz your not good at it......
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