Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Season 4 FAW - still no good
07-07-2011, 07:10 PM
Tested out FAW (FAW 1, mind you) on a lowly Intrepid running 114 Weapons power.

If I can handily out damage Tac/Escorts, you know it's still broken.
Lt. Commander
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Posts: 120
# 2
07-07-2011, 08:09 PM
Broken and OP are two different things. The previous iteration of FAW was worse, and massive spam was worse before that.

Maybe it needs to be toned down a little bit more, but at the very least the build policing should be able to stop now.
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# 3
07-07-2011, 10:51 PM
Well, I think we should test it for a few days. Remember, damage numbers do NOT indicate effective damage.

An escort may have less damage, during a battle.. but if it takes them half the time to down a target.. that will show up as lower numbers, because the target has less time to heal and recover from the assault.

Let's see how the power feels overall now. I would rather see an escort come in with lower damage.. because they vaporized their target fast.. than a cruiser getting larger number because of FAW.. and just scratching the paint on a lot of ships at once.

Let's give it a few days, before we jump to judgement on how EFFECTIVE something is.

Damage numbers =/= effective damage
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Join Date: Dec 2007
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# 4
07-08-2011, 04:42 AM
Quote:
Originally Posted by Jaruslothran View Post
Well, I think we should test it for a few days. Remember, damage numbers do NOT indicate effective damage.

An escort may have less damage, during a battle.. but if it takes them half the time to down a target.. that will show up as lower numbers, because the target has less time to heal and recover from the assault.

Let's see how the power feels overall now. I would rather see an escort come in with lower damage.. because they vaporized their target fast.. than a cruiser getting larger number because of FAW.. and just scratching the paint on a lot of ships at once.

Let's give it a few days, before we jump to judgement on how EFFECTIVE something is.

Damage numbers =/= effective damage
Oh, most definitely.

Just saying though, the one match I used it, I had 750K and some change damage... next up was a Tac/Defiant with 300something.

Yes, I agree that a few more day's worth of testing is necessary. But from my preliminary findings and people posting in OPvP, it looks like not enough was done.
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Join Date: Dec 2007
Posts: 120
# 5
07-08-2011, 05:00 AM
Quote:
Originally Posted by mvs5191 View Post
Oh, most definitely.

Just saying though, the one match I used it, I had 750K and some change damage... next up was a Tac/Defiant with 300something.

Yes, I agree that a few more day's worth of testing is necessary. But from my preliminary findings and people posting in OPvP, it looks like not enough was done.
This post has been edited to remove content which violates the Atari Community Rules and Policies ~WishStone
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Join Date: Dec 2007
Posts: 120
# 6
07-08-2011, 05:01 AM
Who are these escorts that you are playing with that get out damaged by an intrepid using faw1?

And are you using the kiddie pool's end of match numbers to make your case?
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# 7
07-08-2011, 05:14 AM
Quote:
Originally Posted by BorrowedTune
Who are these escorts that you are playing with that get out damaged by an intrepid using faw1?

And are you using the kiddie pool's end of match numbers to make your case?
It is EASY, actually EASY to out-damage escorts with almost any iteration of FAW, especially in a ship class that has superb survivability and so can hang around in fights MUCH longer than escorts, and put out constant damage the WHOLE time, unlike an escort.
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# 8
07-08-2011, 06:13 AM
Quote:
Originally Posted by mvs5191 View Post
Tested out FAW (FAW 1, mind you) on a lowly Intrepid running 114 Weapons power.

If I can handily out damage Tac/Escorts, you know it's still broken.
LULZ! Escorts don't need High DMG scores, its the Kill counts that matter. My scores aren't that high normally cause things just die fast when i shoot at them hence no more damage to do when your target is dead. The numbers at the end about total damage done is just to boost the epeen. Lets give it a couple days to see if it is really fixed.
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Posts: 120
# 9
07-09-2011, 07:00 AM
i just dont get it. most of you ppl complain about the klingon spaming fighters. then you complain about the 1 thing that worked very well againest them . faw was never the problem. the problem was most of you did not want to learn what to do to to stop faw froming killing you
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# 10
07-09-2011, 07:07 AM
Quote:
Originally Posted by BlindPilot
i just dont get it. most of you ppl complain about the klingon spaming fighters. then you complain about the 1 thing that worked very well againest them . faw was never the problem. the problem was most of you did not want to learn what to do to to stop faw froming killing you
Because all of us are nubs and don't know to PvP, right?

If you don't mind, could you enlighten me on your ways of surviving 5 Cruisers that have over a 200% damage boost?
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