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Lt. Commander
Join Date: Dec 2007
Posts: 120
Design Proposal: Heavy Escort Retrofit (Akira Class)


Mission Statement: To propose a viable potential configuration for a modernization of the Akira Class vessel that matches, as closely as possible, canon elements and balanced gameplay for Star Trek Online.


Background:

The Akira-class was designed by Alex Jaeger of Industrial Light & Magic in 1996. In parts of his Nemecek interview that were published in Star Trek: The Magazine, he stated that he created the Akira as a sort of "carrier/gunship," armed with fifteen torpedo launchers. Visual inspection of the hull and design drawings show all fifteen: ten on the ships weapons pod, one forward torpedo launcher over the deflector dish and also four flanking torpedo launchers on the saucer.

In June 2009 Jaeger commented about the overall design of the Akira-class on the web blog of Doug Drexler:

"Set nestled between the catamaran split secondary hulls the bridge is nicely protected. Just on either side of the bridge in a notch on top of the secondary hulls are the shield generators. This further protects the command unit of the ship since one of its duties is launching smaller craft, communication protection is a must. At the back of the bridge there are emissary docking hatches and just below that the circular hatch is the captain's lifeboat. The rear view at the back of the saucer is the main shuttle bay and shuttle control center. This area is also well protected tucked down between the hulls and below the weapons pod flanked by the Nacelles. This serves as a safe haven for the smaller craft in a fire fight and a calm entry point. Also in this protected center region are most of the sensor arrays for the transporters and communications with the remainder of the sensors atop the weapons pod. Moving forward the notch in the front of the saucer is the forward launch bay doors. This is for the fast exit of small craft into battle. There are extra shield generators on either side of this notch as this would be a target for enemy ships. Surrounding most of the saucer section is the phaser array strip. Also on the saucer there are flanking torpedo launchers. At the rear of the saucer are the impulse engines. Underneath is the deflector dish, 2 flanking phaser arrays and a forward facing torpedo launcher. You'll also notice that the Akira class utilizes the escape pods from the Sovereign Class, but the panel details more like the Galaxy class. That's because I imagined this ship was commissioned right before the "E" and served as a testbed for the new escape pods. At the rear is the weapon's pod with spreads of both photon and quantum torpedo launchers. And of course the warp nacelles. This overall design makes for a much more narrow side profile and a more friendly crew environment as the engineering folks are no longer in 'the bowels' of the ship Also the crew get a better view of their own ship as the split hull allows for more windows and a view of the bridge, something that's not very common in the previous ship designs."

(Sources: http://memory-alpha.org/wiki/Akira_class, http://drexfiles.wordpress.com/2009/...e-akira-class/, heavy credit to the contributors of www.memory-alpha.org)

Gameplay Configuration:


*Minimum Rank: Vice Admiral
*Crew: 100
*Weapons: 4 Fore, 3 Aft
*Device Slots: 3
*Bridge Officer Stations: 1 Lieutenant Tactical; 1 Commander Tactical; 1 Lieutenant Commander Engineering; 1 Lieutenant Science; 1 Ensign Universal
*Console Upgrades: 3 Engineering, 1 Science, 4 Tactical
*Base Turn Rate: 15 Degrees per Second
*Impulse Modifier: 0.20
*Shield Modifier: 0.9
*Hull Strength: 30,000
*+15 Power to Weapons

Unique Characteristics:

*Broadside Torpedo: Launches a photon torpedo from a broadside perspective with a 90 degree firing arc.
*Unique Device: Bound, Launches 3 Peregrine class attack fighters; one minute cooldown (max. 6).
In retrospect, this should be replaced with 2x hangar bays.

Justification of Configuration Deviations:

*Bridge Officers: Lieutenant Commander Engineering reflects the necessity of additional operational personnel to facilitate the larger size of this ship, and to support the additional torpedo and fighter launch capabilities of the Heavy Escort Retrofit. Ensign universal reflects the diversity of function afforded by the larger size and crew of this vessel, combined with its ability to launch smaller vessels to support it, and the technological evolution of the Heavy Escort Retrofit.
*Device Slots: Additional device slot to reflect size proportionality. (Science console trade-off).
*Console Upgrades: Removal of science console to reflect the warship nature of this class. (Device slot trade-off). The three engineering console upgrades reflect the higher disposition toward engineering abilities on this ship as opposed to science.
*Fighter capabilities: Federation precedent set by availability of Scorpion fighters. Additionally, Federation carrier capabilities are under consideration as communicated by Al Rivera, Lead Designer for Star Trek Online in Dev Diary: DTNE, Part 3:

“There was talk about making this a Federation Carrier. We seriously considered that, but we knew that just didn’t feel right for an Enterprise. The next flagship of the Federation could not be carrier whose focus would be so dedicated to war.”

(Source: http://www.startrekonline.com/node/2527, )



Thank you for taking the time to read my proposal.

-Sun Tzu


[Edited for spelling. And again to suggest bays rather than devices.]
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-09-2011, 12:07 PM
Now dont get me wrong, but whats the point of broadside torpedo on escort ? oh and thumb down from me for pets....there is enogh crap flying in the space already.

Give it some forward torpedo barrage and its good design.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-09-2011, 12:17 PM
My idea is for the abilities to take their cues from intentions by designer Alex Jaeger.

Thanks for your comment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-09-2011, 04:11 PM
Where to begin...

Consoles, I guess. I sort of like the different setup in exchange for the torpedo idea. As for the torpedo Idea I'd make that a special power of the class, that upgrades the next torpedo attack. I'd suggest making all torpedo's fired for say 10-15 seconds 360 arc, so the rear and forward can fire at a given target. Of course this power would affect cool down of other torpedo abilities, and probably not be compatible with other torpedo upgrade powers.

As for the fighters, I'd say if they make it, it should be something similar to scorpion fighters and usable by anyone on anything, even klingons, thus would be craft-able or sold separately and use group specific fighters. Personally I think it should be kept seperately from the Akira.

I like the BO arrangement, and can see that, the only other modification I'd suggest is power. I'd say +10 weapons, +5 engines to reflect the newer engineer thrust.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-09-2011, 06:36 PM
its basically fine, but the whole through carrier idea did not make the final cut, and the final rendered model they used for filming dose not have front doors. the ship would have to be scaled up considerably for a hypothetical front opening to launch fighters as large as Peregrines
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-25-2011, 03:58 PM
Quote:
Originally Posted by Blitzy
Where to begin...

Consoles, I guess. I sort of like the different setup in exchange for the torpedo idea. As for the torpedo Idea I'd make that a special power of the class, that upgrades the next torpedo attack. I'd suggest making all torpedo's fired for say 10-15 seconds 360 arc, so the rear and forward can fire at a given target. Of course this power would affect cool down of other torpedo abilities, and probably not be compatible with other torpedo upgrade powers.

As for the fighters, I'd say if they make it, it should be something similar to scorpion fighters and usable by anyone on anything, even klingons, thus would be craft-able or sold separately and use group specific fighters. Personally I think it should be kept seperately from the Akira.

I like the BO arrangement, and can see that, the only other modification I'd suggest is power. I'd say +10 weapons, +5 engines to reflect the newer engineer thrust.
i agree. i love my akira. but im not a big fan of fed carriers, no matter the original intention. i say 1 or the other, not both, and being as how most of us love our torpedos, i say go with the torpedos. i also like the idea of a 360 arc- my imput is make it a 15-30 second (not sure about time, just a guess) power that utilizes front/back and side torpedo launchers, making it able to shoot off a HYT-ish salvo against any target within your 360 degree range. i like the BOFF layout though- i also have to agree with the +10 weapons/+5 engines. it works out better for what you intend it to be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-25-2011, 10:16 PM
I think a tier 5 Akira refit would be best made as sort of a hybrid cruiser/escort, give it a lt.com eng slot, a high crew and a above average for an escort hull.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8 Nailed It!
06-12-2012, 07:31 PM
F-in nailed it. lolz
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
06-12-2012, 07:33 PM
dayum! right on man! cryptic should give you credit for this!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
06-12-2012, 07:34 PM
Quote:
Originally Posted by jaredbholley
dayum! right on man! cryptic should give you credit for this!
I know right?! A year later....

Thank you Cryptic!!!


Quote:
Originally Posted by JToney3449 View Post
how about a 360 degree aoe photon torpedo effect. Does basicly 5km radius explosion like the warpcore breach of a dying ship. Does 5-10k dmg to all ships in 5km radius of the akira. Name it Point blank artillary shield. Since its like how the US army uses artillary fired inbetween its enemies and soldiers as a shield.

Smaller radius keeps it from being OP but still manages to be useful. Gives the akira abilty to fire torps in all directions like it was intended to do as well.
Props to JT for being dead on with the photon blossom, too.
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