This is the one you've been looking forward to eh :p how do I put holes in stuff.
Energy Weapons
I will be listing the weapons Primary and Secondary firing modes with details including range, effects, whther they expose/exploit and so on. It is not always effective to think of everything in terms of DPS so I will be rating Secondary firing modes in terms of Damage Per Impact or DPI.
Stun Pistol
1: Single target, 25m, high DPS
2: Single target, stuns, 25m, low DPI,
EXPOSE
Compression Pistol
1: Single target, 25m, high DPS
2: Charge up, Single target, knockback, 25m, high DPI,
EXPLOIT
Wide Beam Pistol
1: Single target, 25m, high DPS
2: Cone based AOE, 15m, medium DPI,
EXPOSE
Dual Pistols
1: Multiple burst, 25m, high DPS
2: Cone Based AOE sustained burst, 15m, medium DPI,
EXPOSE
I love pistols now. Sustained fire from the primary attack of any of these can decimate the enemy. You choice of pistol should depend on what you want from the secondary attack. I wouldn’t recommend using the compression pistol as your only exploit weapon though, rifles do that better. Another cool aspect of pistols is that the Primary firing modes are quite fast meaning you can switch targets quickly without slowing the pace of your attacks, this works particularly well with the Compression pistol but I should say its not quite the same as sweep attacks with the Full Auto Assualt Rifle and the Assualt Minigun.
Sniper Rifle
1: Single target, 35m, medium DPS
2: Charge up, Single target, knockback, 45m, highest DPI,
EXPLOIT
Split Beam Rifle
1: Single target, 35m, medium DPS
2: Cone based AOE, 35m, high DPI,
EXPLOIT
High Density Beam Rifle
1: Single target, 35m, medium DPS
2: Charge up, Line based AOE, knockback, 35m, high DPI,
EXPLOIT
Full Auto Assault Rifle
1: 3 shot burst, 30m, high DPS
2: Sustained burst fire, 20m, medium DPI,
EXPOSE
Your choice of weapon depends on how you want to take advantage of exposes. The Sniper Rifle will do this better on a single target, while the others will do less damage but potentially on more targets. The High Density Rifle has the knockback effect so it’s a good way to maintain distance against multiple enemies in conjunction with control powers or in narrow areas. While the split beam rifle lacks this ability, it is likely to hit more targets. The Full Auto Rifle can produce decent damage by combining the primary and secondary fire modes; it isn’t an exploit weapon but can be swept across multiple targets in shooter mode. It may not be the most efficient but it sure is fun.
Assault Minigun… It’s Time to Kick Cranial Ridges and Chew Bubble-gum
1: Charge up, Multiple burst, 30m, high DPS
2: Charge up, Sustained burst fire, 20m, medium DPI, walking speed only,
EXPOSE
Pulsewave Assault Rifle That Isn’t Really A Rifle, it’s A Shotgun
1: Cylidrical AOE, 20m, increased DPS at closer range
2: Cylindrical AOE, knockback, 15m, increased DPI at closer range,
EXPOSE
Blast Assault Rifle
1: Single target, 30m, medium DPS
2: Charge up, target based AOE, knockback, 30m, medium DPI,
EXPOSE
Now if you thought the Full Auto Rifle was fun get ready for the Minigun. In shooter mode you can sweep across multiple targets to deal damage as you please, using a power cell before engaging the secondary fire mode can deal moderate damage to several enemies. Now the shotgun, because it is a shotgun and not a rifle, is quite a pleasant surprise. At point blank range it can tear your enemies apart, seriously even my SCI can one shot weaker enemies but that is also problem, you have to get close. Depending on what you’re fighting this can be quite dangerous but against the right enemy, at point blank the shotgun will own. The Blast Assault Rifle was un-remarkable before and to be frank, still is. It’s not that it’s a bad weapon it’s just there are many better ones.
Special Weapons
Synchronic Proton Rifle
1: Single Target, 30m, low DPS,
Anti-proton damage
2 Chain up to 4 targets, 30m, low DPI,
Proton damage,
EXPLOIT
Generally this weapon is not very good at all. Only when fighting Devidians should you use it. When fighting Devidians however, and when they are out of phase, the secondary firing mode does very good damage. I've heard people say this weapon is weak even on Devidians, invariably they are using the secondary firing mode when the targets are not out of phase.
This weapon is obtained form the Devidian Feature Episode "Spin the Wheel"
CRM 200
1: Single target, 30m, medium DPS, 10% chance to "Chill" (slow), 25% chance to "freeze" (hold) "chilled enemies,
Cold damage
2. 4 second Charge up, cone AOE, 15m, high DPI, 50% chance to "Chill, 25% chance to "Freeze",
Cold damage,
EXPOSE
Woo baby this is a nice gun. In addition to the very nice damage from the secondary firing mode it reliably applies crowd control effects. The problem is that takes a while to charge up and if you've drawn a bit of attention beforehand theres a good chance you'll be face down before firing and if you do fire, you'll attract a lot of attention. For this reason you might like to give it to a Bridge Officer before this becomes a double edged sword for your Captain.
This is a reward for the final Episode in the BReen Feature Episodes, when I remember exactly what its called I'll update this, Cold something or other...
Federation Type 3 Phaser Rifle
1: Single target, 35m, high DPS,
Phaser damage
2: Single target, 35m. high DPI, applies
Nadion Blast on hit,
Phaser damage
EXPLOIT
For an antique this sure is a nice weapon. It deals decent damage with both its Primary and Secondary firing modes, most Tactical Captain's should have little trouble one-shotting Ensign level enemies with the Secondary attack.The
Nadion Blast effect is an AOE knockback and damage pulse centered on the target that hits every time.
This weapon is a reward for the Devidian Feature Episode "Night of the Comet"
Melee Weapons
I really need a lot of time ot get to grips with these, sorry, I've let you all down
For now I can provide some very general observations but if someone knows of a guide containing melee combos let me know and I'll link it here.
Bat'leth/Lirpa
These have a wider attacking arc so you can hit multiple enemies if they are bunched closely together.
Tsunkade Falchion/Nausicaan Tegolar Sword
These have narrower attacking arcs but seem to hit faster allowing you to put the hurt on a single target.
Tertiary Energy Weapon Attacks
The third attacking option for energy weapons. All these deal
physical damage.
Pistol/
Rifle
A 3 hit combo. The first attack can knockback and all attacks have a chance to
EXPOSE. If the target is exposed the third attack will become an
EXPLOIT dealing decent damage. When weilding a pistol you seem to do a bit less damage but with a rifle you attack slower so DPS between the two is pretty much the same.
Assualt Weapons
Performs a single attack with knockback and a chance to
EXPOSE
Quality Over Quantity (of numbers relating to item Mark... too wordy?)
It should be noted that the quality of your weapon, i.e. common, uncommon, rare and very rare, increases the base damage with each level of qulaity. The difference is quite small but, for example, a very rare Mark V weapon will do slightly less damage than a common Mark VI weapon, and I mean slighlty less as in only 1 or 2 fewer points of DPS. However if one of the bonuses on your very rare weapon is
[Dmg] that will send the DPS over the common weapon of the next Mark up.
So, if you have a Mark V weapon with, say,
[CritH]x3 it will do as near as makes no difference the same damage as a common Mark VI weapon but you'll have that 6% bonus to critical hit chance. If your Mark V weapon has
[CritH]x2 and
[Dmg] then it will do more damage than the common Mark VI weapon and have a 4% bonus to critical hit chance.
This holds true through all levels of weapons so just grabbing a weapon of a higher Mark when it becomes available may not be the best choice if you currently have a good quality weapon already.