Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
The intent of this thread is to raise awareness of what many in the PvP community see as a problem, and to get the attention of Cryptic.

So basically, do you, as a player, think that the Hargh'peng Torpedo Launcher needs to be changed in some way?

Any answer is, of course, welcome even if it is as simple as a "yes" (It should be changed) or "no" (keep it as is), or as complex as you need it to be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2 well
07-20-2011, 12:41 PM
Quote:
Originally Posted by Capt_K
The intent of this thread is to raise awareness of what many in the PvP community see as a problem, and to get the attention of Cryptic.

So basically, do you, as a player, think that the Hargh'peng Torpedo Launcher needs to be changed in some way?

Any answer is, of course, welcome even if it is as simple as a "yes" (It should be changed) or "no" (keep it as is), or as complex as you need it to be.
as it should only be a pve weapon
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-20-2011, 12:53 PM
Simple Answer: Yes

I would like to see it become a Unique weapon or limit to 1 front / 1 aft. The secondary explosion's effect shouldn't be stackable and being enhanced by debuffs or by simply getting a player's defense to 0 or lower.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-20-2011, 12:54 PM
What are the causes for concern with this weapon? I know they fixed the 2nd explosion to be cleared by HE. As for sci's who need points else where they don't need to spec into this. Tac's would spec into torps since they don't spend it much elsewhere. I've been running a MK4 even tho I am VA. Edit -1 MK 4 on the front only
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-07-2011, 10:12 AM
Make the secondary explosion timer something that gets reset by additional applications rather than stacked.

Fire peng 1: 15 seconds secondary
Fire peng 2: secondary effect is reset to 15 seconds.

This would keep the weapon useful for a single user, but punish front loaders and penggangs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-07-2011, 03:45 PM
Quote:
Originally Posted by Sobekeus View Post
Make the secondary explosion timer something that gets reset by additional applications rather than stacked.

Fire peng 1: 15 seconds secondary
Fire peng 2: secondary effect is reset to 15 seconds.

This would keep the weapon useful for a single user, but punish front loaders and penggangs.
That is an interesting alternative to making it unique.

Still needs to be available for the KDF, but that is an interesting solution.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-07-2011, 04:34 PM
So... what's Cryptic current stance on this? I've been toying with the idea of coming back, but with this nonsense going on... not so much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8 Yes
07-20-2011, 12:55 PM
It should be available to both factions. The faction that doesn't get them is perhaps most negatively impacted by them due to their low hull rates and reliance on cloak. It's proc rate is far too high. They don't require you to invest points to make them effective (that's not entirely unique to these but it's an issue nonetheless). It should be unique.

Although, maybe they wouldn't need to be unique if the proc rate wasn't so high. Still, they should at least have a longer cool down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-20-2011, 01:04 PM
Quote:
Originally Posted by SteveHale View Post
It should be available to both factions. The faction that doesn't get them is perhaps most negatively impacted by them due to their low hull rates and reliance on cloak. It's proc rate is far too high. They don't require you to invest points to make them effective (that's not entirely unique to these but it's an issue nonetheless). It should be unique.

Although, maybe they wouldn't need to be unique if the proc rate wasn't so high. Still, they should at least have a longer cool down.
This right here.

Well said sir.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-20-2011, 01:07 PM
1. They should be available for both factions

2. they should be limited somewhat. LoL'pengs as they are now completely ignore shields, and especially escorts can be much easier to take down.

3. No idea. I dont really care bout lol'peng o'rly :p
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:22 PM.