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Lt. Commander
Join Date: Dec 2007
Posts: 120
Hello

I'm new to the game, been playing for about a month now, and my primary interest is in space PvP. I really enjoy the depth of the mechanics that have gone into it in comparison to other games. I started with a Vulcan Tactical Captain flying escorts, and once I hit RA on him I learned about the importance of valuable traits which I had not known about before. So I decided to make a new character from scratch--an alien--to take advantage of traits like Elusive, Accurate, Warp Theorist and such. Instead of making another Tactical Captain, I decided to make him a Science Captain to try something new and different. I've been playing him ever since, flying Escorts.

I've been VA on my Science Captain for a few days now and have been spending most of my game time in arena matches to experiment and get a general feel for things. I've experimented with the Fleet Escort, the Defiant-R, and now the Advanced Escort... at the moment, I'm very much thinking of purchasing the MVAE, but before I do, I want to get a better grasp on how to effectively build such a ship to maximize it's effectiveness.

Regardless of how much time I invest in reading and searching through the forums, I still feel like there's perhaps quite a bit that I'm foggy on. Hopefully some more seasoned players here can lend a hand.

So far I've been running with 2x TT I, 2x CRF (either 2x I's or a I & II), as well as BO II, APO III... and while I was flying the Defiant-R, I was also running either Target Shields I or Target Engines I. I'd like to eventually get BO III, but have yet been unable to afford/find it on the Exchange. My only concern on the Tactical side is running 2x TT instead of say... TT I and ST I. Most of the time, with 2x EPtS, 2x TT's comes in handy, but sometimes I find that I have a TT CD ready to go, but hardly any shields at my disposal.

In my Eng slots, I've been running EPtS I& II and/or RSP. While I find RSP nice, I favor EPtS due to the shorter CD, especially if I lack a third Engineer slot.

For Science, I've been running TSS I and HE II... though I'm honestly not sure what to run in the LtCmd Slot if/when I decide to get the MVAE, as there seems to be so many interesting choices; and this is a big part of the reason I am interested in purchasing and flying this ship. That LtCmd Science slot seems more fitting for my Science Captain as opposed to the other available Escorts. I've been considering PSW because I seem to get hit by it a lot, and it really aggravates me, so I figure I may as well be dealing out that same aggravation to my opponents if I have access to it. But Viral Matrix and Gravity Well also sound rather promising.

In terms of weapons loadouts, I've been using Fore: 2x DHC, 1x DBB, 1x Quantum Torp, and Aft: 3x Turrets. I've recently gotten the Harh'peng Torpedo Launcher, and it seems really nice, but what's with the posts I've seen about it being uncouth? I understand that it isn't available to Klingon players for some reason, which I don't agree with, but isn't it still a good choice? I had planned on swapping out my Quantum Torp with the Peng, which would also give me some extra skill points to work with, if I'm not mistaken.

Here's most of the build I plan on going with the MVAE: http://skillplanner.stoacademy.com/?build=scimvaexin_0

You may notice that there's a few points missing, to allow for more customization once I decide on a LtCmd Science ability. I've also not specialized in a Torpedo type due to my initial instinct to switch out my Quantums with the Harh'pengs.

I've been using Phasers exclusively so far, but to be honest, I'm not really liking the proc that much. It does have its moments from time to time, but they seem quite few and far between. Sometimes, the proc is even seemingly undesirable. For instance, if it momentarily shuts down an enemies shields, this seems nice in theory, but in practice the window of hull exposure is usually so short and random that I rarely have time to really capitalize on it... and in the meantime, that could have been damage contributed to robbing my target of shield protection instead. Also, from what I gather, the proc is supposed to disable the subsystem for 5 seconds, yet in my experience, it only lasts maybe 2 seconds. Overall it just seems unreliable, and I can't help but think there's a better option that I can access and afford. What about Disruptors, or Tetryon? Would either of these be viable options instead of Phasers?

I'd also like to hear from others who fly the MVAE, and how it handles in comparison to other Escorts. Is it still a hit-and-run ship like the Defiant-R, or are other tactics more preferable?

I know I still have a lot to learn, and I've only used one of my free respecs thus far (I think I have 5 left?). I still need to get maneuvering and handling down, and I need to get used to and optimize my keybinds. I just don't want to a) spend money on the MVAE before getting a better idea about how wise of an investment it will be for me, or b) waste any more respecs before getting a better handle on the proper direction to go.

Any help, advise, or insight yall can provide would be much appreciated, thanks in advance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-21-2011, 11:51 PM
Well let me be the first to welcome you to PVP. We look forward to seeing you in the battlefield! As for phaser proc, the only better proc out there is Antiprotons, but that's best left for tacticals. So be confident in your and maybe 40% (guessing) of pvps weapon choice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-22-2011, 01:08 AM
Quote:
Originally Posted by genxcraig View Post
Well let me be the first to welcome you to PVP. We look forward to seeing you in the battlefield! As for phaser proc, the only better proc out there is Antiprotons, but that's best left for tacticals. So be confident in your and maybe 40% (guessing) of pvps weapon choice.
Thanks, and yeah, that's basically what I've heard on the forums.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-22-2011, 01:18 AM
Sci/escort? Welcome to being a premiere zombie cruiser killer. Don't underestimate the MVAM when it comes to pvp potential. The ability to stun someone with a photonic shockwave is very powerful when timed right. Plus you have SNB which is one of the best captain abilities out there.

Common mistake with sci pilots. Most fire off their SNB prematurely. Well timed SNB when the guy's just panicked > shock wave and alpha strike = dead opponent most of the time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-22-2011, 01:35 AM
Quote:
Originally Posted by gx4th View Post
Sci/escort? Welcome to being a premiere zombie cruiser killer. Don't underestimate the MVAM when it comes to pvp potential. The ability to stun someone with a photonic shockwave is very powerful when timed right. Plus you have SNB which is one of the best captain abilities out there.

Common mistake with sci pilots. Most fire off their SNB prematurely. Well timed SNB when the guy's just panicked > shock wave and alpha strike = dead opponent most of the time.
Yeah, the PSW really screws with me when I get hit by it, so I figure it's a good ability to have. And SNB is great, sets up so many executions. Sometimes I catch myself firing it off too soon, but other times I time it just right and it works wonders.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-22-2011, 07:41 AM
Welcome to PvP! We're not as horrible of a crowd as everyone makes us out to be

I'd like to recommend that you join the OrganizedPvP channel (instructions are in a sticky in this subsection). You can get some great advice there, join teams, and even find yourself a nice PvP fleet to run around with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-23-2011, 07:30 AM
Quote:
Originally Posted by gx4th View Post
Sci/escort? Welcome to being a premiere zombie cruiser killer. Don't underestimate the MVAM when it comes to pvp potential. The ability to stun someone with a photonic shockwave is very powerful when timed right. Plus you have SNB which is one of the best captain abilities out there.

Common mistake with sci pilots. Most fire off their SNB prematurely. Well timed SNB when the guy's just panicked > shock wave and alpha strike = dead opponent most of the time.
Welcome to pvp OP. (original poster) sign up for the OPVP Channel ingame, plenty of excellent people, always willing to help there.

Also, while gx4th is a big fan of the big old fashioned shockwave, I am partial to the Tractor Beam Repulsors 2 in my ltc slot when I fly my mvam. Why TBR2? It does decent damage regardless of shields, and when you hit an Evasive + Engine battery with it on, providing your team mates follow you, you'll isolate a target well away from it's healers. Have someone else hit the target with a normal tractor beam when TBR runs out and you've got a nasty combo.

Also, Feedback Pulse2 is worth looking into, just keep in mind that TSS2 is going to go into a global when you usei t.

Also, Target Subsystems are ridiculous with an AE or MVAM, think 99 Drains (when you hit sci team before firing off the Target) are possible, without even being a joined trill. So a Tykens 2 + Target Sub is also a good choice for an MVAM. To get maximum drain you'll need a triple SEN tachyon deflector, and all 3 console slots eaten up for the + to sensor array.

But, that does take away from Borg gear, so I'd just go with the borg deflector, and console when you get the chance to do those stfs. Those procs really are that important in pvp. You'll still have a very strong drain when fully specced and with Tykens 2, (just pop an aux battery before you fire it if possible) is going to really ruin someone's day.

My Recon runs on Target 2, and Tykens 3 with SNB when they pop an emergency power. It's a pretty reliable way of downing shields, removing engine power and nerfing enemy dps in one go.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-23-2011, 07:32 AM
Quote:
Originally Posted by Mavairo
Welcome to pvp OP. (original poster) sign up for the OPVP Channel ingame, plenty of excellent people, always willing to help there.

Also, while gx4th is a big fan of the big old fashioned shockwave, I am partial to the Tractor Beam Repulsors 2 in my ltc slot when I fly my mvam. Why TBR2? It does decent damage regardless of shields, and when you hit an Evasive + Engine battery with it on, providing your team mates follow you, you'll isolate a target well away from it's healers. Have someone else hit the target with a normal tractor beam when TBR runs out and you've got a nasty combo.

Also, Feedback Pulse2 is worth looking into, just keep in mind that TSS2 is going to go into a global when you usei t.

Also, Target Subsystems are ridiculous with an AE or MVAM, think 99 Drains (when you hit sci team before firing off the Target) are possible, without even being a joined trill. So a Tykens 2 + Target Sub is also a good choice for an MVAM.
Oh, so you can get BTS 3 up to 99? K, ignore what I said earlier then :p
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