Beams, always. Anyone with a shred of understanding of how this game works will tell you the same thing. Also, taking Aux2Damp instead of Aux2ID in a cruiser is terrible.
He means instead of Aux2SIF. But he's right if you are talking about serious team play. Cannons in this thing (not to mention the 2 wasted slots for Aux2ID) is just silly unless you are farting around.
PvE - Sure, cannons are fine.
PvP - If you want to use cannons, I'd suggest using the vorcha refit. Much better turnrate and more tactically focused.
Good to see you've come around finally. That's exactly it
Originally Posted by Azurian
I personally use a 4 Beam + 3 DHC + 1 Tricobalt configuration on my Negh'var that seems to be a nice balance.
So you have to choose between trying to line something up with your DHCs in front, or your beams in back, and you have a huge coverage gap between the two. That setup is giving you absolutely garbage damage. You post a lot in the PvP section about balance and changes that need to be made in the game, but you have so much to learn about this game before you have the requisite knowledge to be critical and constructive as opposed to the "crazy uncle" personality that even you joke about. This is very simple stuff.
And all of you should be engineers, and every one of you should have a copy of ES3. Maybe one of these days I'll start a thread on how to make an effective build....
1x Torp launcher or additional beam depending on situation
That gives an incredibly high dynamic range of damage, and the burst damage potential is massive. Yes it results in a gap in firing arc, but only if you're incapable of flying.
The question of turn rate is rather moot frankly. 1 turn rate console will give the Negh'Var fairly good turn, and an engineer should be more than capable of maintaining a high aux power setting due to innate engineer settings (off the top of my head, my power is something like 110 weapons, 70 shields, 60 aux). An EPS console also makes any power drain argument pretty moot, especialy for an engineer.
Beams vs Cannons is an argument of sustained DPS vs burst DPS. You can argue which is better until you're blue in the face, but they each have equal advantages and disadvantages.
Flying a Negh'Var with the above stats in PVP, I would almost always be within the top 3 highest DPS, often besting escorts and BoPs, so the argument truly is rather moot.
A Negh'Var with cannons can be far more deadly than a Negh'Var with beams, so long as you know how to fly it.
In fact, if I was a Fed, I'd prefer Klingon cruisers to be using beams simply because its easier to defend against sustained DPS than it is to defend against burst DPS.
Beams have a nice all-around coverage, while DHC + Turret configuration dishes out some serious firepower with a weak 270 degree arc. I personally use a 4 Beam + 3 DHC + 1 Tricobalt configuration on my Negh'var that seems to be a nice balance.
To get the Negh'var to behave well with dual cannons I sacrificed so much of it's cruiseryness to get it to turn that I didn't enjoy it much. One thing I do plan to try is single cannons however. If it works for an Excelsior, a Negh'var should be able to pull that build off.