Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 negh'var beams or cannons ??
07-23-2011, 10:28 AM
Hi All

I just hit BG1 and got myself a nice negh'var, whats your imput for weapons loadout?

At present i have on front 2x DHC 1xDBB and quantom torp and 4 turrest in the aft.

I tried a pure beam boat on my T4 and the power drain was just silly, so guys how do you KDF players kit out your T5? any builds would also be helpful

Thanks in advance for any response.

Ming
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-23-2011, 02:34 PM
You should be ok with cannons as long as you have Aux to Damp (probably want 2 copies) to increase turn rate. I did that on my Neg and it worked fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-23-2011, 02:42 PM
Beams, always. Anyone with a shred of understanding of how this game works will tell you the same thing. Also, taking Aux2Damp instead of Aux2SIF in a cruiser is terrible.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-23-2011, 04:10 PM
Quote:
Originally Posted by hurleybird View Post
Beams, always. Anyone with a shred of understanding of how this game works will tell you the same thing. Also, taking Aux2Damp instead of Aux2ID in a cruiser is terrible.
He means instead of Aux2SIF. But he's right if you are talking about serious team play. Cannons in this thing (not to mention the 2 wasted slots for Aux2ID) is just silly unless you are farting around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-23-2011, 07:53 PM
PvE - Sure, cannons are fine.
PvP - If you want to use cannons, I'd suggest using the vorcha refit. Much better turnrate and more tactically focused.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-25-2011, 04:10 PM
Quote:
Originally Posted by SteveHale View Post
He means instead of Aux2SIF.
Indeed, fixed. Thanks Hale.

Quote:
Originally Posted by Alendiak
PvE - Sure, cannons are fine.
PvP - If you want to use cannons, I'd suggest using the vorcha refit. Much better turnrate and more tactically focused.
Good to see you've come around finally. That's exactly it

Quote:
Originally Posted by Azurian View Post
I personally use a 4 Beam + 3 DHC + 1 Tricobalt configuration on my Negh'var that seems to be a nice balance.
So you have to choose between trying to line something up with your DHCs in front, or your beams in back, and you have a huge coverage gap between the two. That setup is giving you absolutely garbage damage. You post a lot in the PvP section about balance and changes that need to be made in the game, but you have so much to learn about this game before you have the requisite knowledge to be critical and constructive as opposed to the "crazy uncle" personality that even you joke about. This is very simple stuff.

And all of you should be engineers, and every one of you should have a copy of ES3. Maybe one of these days I'll start a thread on how to make an effective build....



This post has been edited to remove content which violates the Atari Community Rules and Policies ~WishStone
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-26-2011, 02:44 AM
This argument comes up every time someone asks the question "beams or cannons", and there is always a stream of "only use beams". It simply isn't true.

Before flying my Vor'Cha, I flew a Negh'Var with exactly the same weapon layout;

Fore:
2x Dual Cannons
1x Dual Beam Bank
1x Torp launcher

Aft:
2x Beam
1x Turret
1x Torp launcher or additional beam depending on situation

That gives an incredibly high dynamic range of damage, and the burst damage potential is massive. Yes it results in a gap in firing arc, but only if you're incapable of flying.

The question of turn rate is rather moot frankly. 1 turn rate console will give the Negh'Var fairly good turn, and an engineer should be more than capable of maintaining a high aux power setting due to innate engineer settings (off the top of my head, my power is something like 110 weapons, 70 shields, 60 aux). An EPS console also makes any power drain argument pretty moot, especialy for an engineer.

Beams vs Cannons is an argument of sustained DPS vs burst DPS. You can argue which is better until you're blue in the face, but they each have equal advantages and disadvantages.

Flying a Negh'Var with the above stats in PVP, I would almost always be within the top 3 highest DPS, often besting escorts and BoPs, so the argument truly is rather moot.

A Negh'Var with cannons can be far more deadly than a Negh'Var with beams, so long as you know how to fly it.

In fact, if I was a Fed, I'd prefer Klingon cruisers to be using beams simply because its easier to defend against sustained DPS than it is to defend against burst DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-26-2011, 04:47 AM
Quote:
Originally Posted by hurleybird View Post
Good to see you've come around finally. That's exactly it
Lol, yeah I couldn't exactly ignore the truth.

Vorcha Refit is love.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-23-2011, 10:44 PM
You should try and see which fits you the best.

Beams have a nice all-around coverage, while DHC + Turret configuration dishes out some serious firepower with a weak 270 degree arc. I personally use a 4 Beam + 3 DHC + 1 Tricobalt configuration on my Negh'var that seems to be a nice balance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-24-2011, 02:36 AM
To get the Negh'var to behave well with dual cannons I sacrificed so much of it's cruiseryness to get it to turn that I didn't enjoy it much. One thing I do plan to try is single cannons however. If it works for an Excelsior, a Negh'var should be able to pull that build off.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:11 AM.