Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 *Insert Ship Type Here* Online
07-26-2011, 08:00 AM
Perception is a funny thing. I PUG primarily so I see a lot of... interesting... team make ups. In my experience Feds are typically more defensively focused while Klinks are more heavily geared towards offense. Not everyone who tries to be tanky or Pew Pewy is partcularly effective at it. Shocking revealation, right?

From time to time reading the forums we come across posts where people proclaim the game to be geared more heavily towards favoring a particular class of ship. It's not uncommon to see claims that all I ever see is "x" ship class flying around as "y" captain class using "z" bridge officer skills.

What do you think the game has become? What do you think has caused this shift? How do you think we can shift back? Should we even try? Furthermore, do you actually believe this game has a particular slant or are these claims just a big mess about nothing?

Do you believe that the ship and captain class you prefer has influenced or been influenced by a kind of fundamental skew towards one thing over another?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-26-2011, 08:34 AM
I exclusively PUG, as I'm not a fleet guy, and I see a large variety of ships. On some days I might see a preponderance of cruisers, other days there are more escorts, and either way, there's always some sort of mix of science ships in there. PUGs are always, in essence, random, so there's always a large variety of combinations in those teams. I don't see this game leaning heavily in any direction. I may see a lot of broken skills & equipment, but I mostly see balance.

Personally, I gravitate towards tacs & escorts because this game is about combat, so I want to be able to do large amounts of damage to take down my opponents as quickly as possible. This may be trek and the PVE people might push for more missions like the diplomatic ones, but the heart of this game is fighting - hell, the PVE storyline missions are based around it - so damage is key. My one science character is in a BoP, and my one engineer might be in an AC now, but when he hits cap, I'm putting him in a Def-R.

One might argue that since this is trek, there shouldn't be such a concentration on combat, but it's a video game. When you adapt anything into this medium, fighting is probably going to be the direction things go. It's hard to write unique storylines about "discovering new worlds" or studying space anomalies. Does not translate well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-26-2011, 09:37 AM
Quote:
Originally Posted by SteveHale View Post
Perception is a funny thing. I PUG primarily so I see a lot of... interesting... team make ups. In my experience Feds are typically more defensively focused while Klinks are more heavily geared towards offense. Not everyone who tries to be tanky or Pew Pewy is partcularly effective at it. Shocking revealation, right?

From time to time reading the forums we come across posts where people proclaim the game to be geared more heavily towards favoring a particular class of ship. It's not uncommon to see claims that all I ever see is "x" ship class flying around as "y" captain class using "z" bridge officer skills.

What do you think the game has become? What do you think has caused this shift? How do you think we can shift back? Should we even try? Furthermore, do you actually believe this game has a particular slant or are these claims just a big mess about nothing?

Do you believe that the ship and captain class you prefer has influenced or been influenced by a kind of fundamental skew towards one thing over another?
I would say the nerf to faw has brought the balance back to pretty even. There will be many that choose cruisers because most of trek is cruiser centric because the most Iconic ship of trek was a cruiser and you saw a lot of cruiser vs cruiser action. I know DS9, Voy and Ent did not revolve around cruisers but all the movies revolved around cruisers.

now if the annoying bugs and things could be fixed we can actually start to balance BOff powers so that things are fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-26-2011, 10:53 AM
Cruiser Online and Escort Online are whatever... I fear for the pugs when it starts to become Science Online.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-26-2011, 11:59 AM
It's Science!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-26-2011, 12:15 PM
Spider healing Cruisers with their Super annoying Science sidekicks online.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-26-2011, 12:24 PM
Extend Shields Online!!

Seriously, 3 star cruisers and one escort, with the star cruisers with Extend Shields 3.. hard to kill.
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