Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Dreading the Borg
07-30-2011, 05:16 PM
As my time on the Cardassian front comes to a close I get this sick feeling in my stomach knowing I will be taking on the Borg next. In reading the comments I have figured out they are a real buzzkill. Any tips, sugggestions, and item suggestions people might have to keep the assimilation to a minimum would be appreciated.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-30-2011, 05:29 PM
Shotguns, stun weapons, and lots of sci aoe. Don't use high rate of fire weapons, you want burst damage on the borg due to adaption. Ghostbuster rifle, Split beam, Sniper, compression pistol and tos hand phasers will win the day.

Don't forget your remodulator.

You'll be fine. It is still PvE after all.

In space?: Hazard emitters and tac team and you've just shut down the only real threat the borg are capable of.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-30-2011, 05:31 PM
The Borg are weak, donīt worry. Most of them will be dead by the time you have to remodulate your weapon.

Just make sure you and your Boffs all use different kinds of energy weapons and your whole away team has a remodulator. There are six energy types, which is perfect. Engineer turrets use phasers/disruptors (fed/kdf), so the rest is for you and your team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-31-2011, 01:44 AM
Quote:
Originally Posted by Ashur1
Just make sure you and your Boffs all use different kinds of energy weapons and your whole away team has a remodulator. There are six energy types, which is perfect. Engineer turrets use phasers/disruptors (fed/kdf), so the rest is for you and your team.
Just to be clear: Borg adapt on a per energy per person basis. So if you are using antiproton and so is your partner, if you never fire a shot and your partner does all the firing you won't have to remodulate at all. In canon terms, you may have the same weapon as an ally, but his is at a different frequency.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-31-2011, 02:14 AM
I'm gonna repeat a lot of what others have said but the way I see it it should reinforce their advice, and this is what works for me.

Your away team can pack six weapons total, including the two you carry. There are six different energy types. Use them all. You might have to use explore marks/badges to get the antiprotons but that will round you out. So do your explores and carts of the B'tran/Azlea as soon as you can. I do not seem to run into Borg too often in those and if you do you can just back out of the mission and cherry pick another that will work better for the way you are set up at first.

Pack two science officer BOs set up as medics with at least one root, or sleep each make sure they both have Nanite Probes.

Polyweave armor will help a lot if they get close enough to bash you but try to keep them at range. Get used to moving while you shoot. Also polyweave armor offers almost as much energy weapon protection as energy dampening armor in end game, (PW=38, ED=40), the small amount you lose is worth it.

Make sure every one including yourself has a remodulator. Remodulate after each mob encounter, (seems like they share their adaptation among mobs).

The second you see "Adapted" float over their heads remodulate.

That and AOE weapons seem to make them adapt faster so try to pick single target weapons when ever possible.

Melee weapons are effective but the way they can assimilate you and your crew makes me avoid that route now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-31-2011, 02:15 AM
Quote:
Originally Posted by PhyrexianHero
Just to be clear: Borg adapt on a per energy per person basis. So if you are using antiproton and so is your partner, if you never fire a shot and your partner does all the firing you won't have to remodulate at all. In canon terms, you may have the same weapon as an ally, but his is at a different frequency.
Really? I just assumed they would adapt to the energy type in general. I guess he does not need that "pack all different energy types" advice I gave then.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-31-2011, 03:58 AM
Actually the Borg really don't adapt at all. But after firing a few shots at them YOU receive a debuff "100% less energy type x damage to Borg" .
So you swap to a different energy type, but this doesn't effect other players or Boffs. So it's fine to use an all phaser crew.
Only after you are debuffed for both energy types will you have to use the remodulator.
Some additional advice, get near an object you can duck behind for when you have to remodulate. You will be very vulnerable when doing so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-31-2011, 04:28 AM
using all 6 energy types is A way to go, but not my personal favourite

i prefer using disruptors on boffs and disruptor + antiproton or polaron for boffs and polaron + antiproton for myself

why?

because if ur boffs remodulate for disruptors/polarons , u automatically get the remodulation aswell
therefore, u nearly always have a weapon ready to fire off a secondary with a knockback (namely, shotgun)

as far as boff powers go:

sci:
nhm
a good root
other heals

eng:
3 shield recharges
a weapons malfunction

or

2 shield recharges
mortar (these r a REAL killer in larges fights and they can be set further out of the battle)
turret

tac:
1 grenade/battle strategies
1 overwatch
1 fire on my mark
1 suppresing fire

this way u tear them apart from my experience (using badge mk x weapons for boffs and 2 borg killers for myself)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-31-2011, 08:01 AM
Quote:
Originally Posted by Timelord_Victorious
Actually the Borg really don't adapt at all. But after firing a few shots at them YOU receive a debuff "100% less energy type x damage to Borg" .
So you swap to a different energy type, but this doesn't effect other players or Boffs. So it's fine to use an all phaser crew.
Only after you are debuffed for both energy types will you have to use the remodulator.
Some additional advice, get near an object you can duck behind for when you have to remodulate. You will be very vulnerable when doing so.
This is correct, the Borg adapt to the INDIVIDUALS weapon
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-31-2011, 08:13 PM
Quote:
Originally Posted by piwright42 View Post
Really? I just assumed they would adapt to the energy type in general. I guess he does not need that "pack all different energy types" advice I gave then.
NO the adpation is per person per damage type.

A peek behind the curtain time...

The actual game mechanism of the adpation is a debuff on your character. The debuff is a 90%+ damage debuff for a specific energy type. So once you are debuffed, every attack after that, which inflicts that damage type, does very little damage. All that matters if the damage type. The debuff(s) is cleared with the Frequency Re-Modulator.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:06 PM.