Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 A idea on how to blance Pvp?
07-30-2011, 08:40 PM
Was thinking and Im sure this has been said before but lets face it we all can get the BO powers we want with time and coin but the captain you are is well the captain you are.We got 3 caps right? Tact Eng and Sci.

make it so the Eng captain has the advantage vs Tact but Tact can beat Sci but Sci can beat Eng.


Eng>Tact Tact>Sci Sci>Eng

Right now its like Sci> the rest of us

Now doesnt have to be in this order whatever order ppl would like the most or whatever thing is we got 3 differnt captains no way we shouldnt have a blanced game I understand ships come into play but if you give each captain a anti power strong enogh vs the other you might "might" be able to pull this off.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-30-2011, 09:11 PM
You can't have a RPS apprach when there is more then 3 'strats on builds'. Sci> isn't true all the time. Right now science, yes, is quite strong but that is due to various reasons. That being said a team of nothing but science/buff builds is not going to do a whole heck of a lot other then trying to kill by attrition. PvP is insanely imbalanced due to a whole lot of factors, which honestly don't include you're captain, lol.

Quote:
I understand ships come into play but if you give each captain a anti power strong enogh vs the other you might "might" be able to pull this off.
I honestly have no idea what ability would 'counter' an entire build...
Lt. Commander
Join Date: Dec 2007
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# 3
07-30-2011, 09:45 PM
Quote:
Originally Posted by loyaltrekie View Post



I honestly have no idea what ability would 'counter' an entire build...
Im not 100% on this but like moves that would make you immune maybe? Something like tact is immune to the sci powers for so and so time......the eng one is kinda hard to think of tho hard to think of how a eng could not be hurt by tact powers...point is tho we got three captain types tho the game should be blanced that way in a rock paper sissors deal.

Im not talking overhaul here I mean cooldowns are cooldowns if someone is out of powers they should die no matter who it is , but I think a good steping stone to bringing the game inline would be this method.
Lt. Commander
Join Date: Dec 2007
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# 4
07-30-2011, 09:51 PM
Quote:
Originally Posted by BearClaw75
Im not 100% on this but like moves that would make you immune maybe? Something like tact is immune to the sci powers for so and so time......the eng one is kinda hard to think of tho hard to think of how a eng could not be hurt by tact powers...point is tho we got three captain types tho the game should be blanced that way in a rock paper sissors deal.

Im not talking overhaul here I mean cooldowns are cooldowns if someone is out of powers they should die no matter who it is , but I think a good steping stone to bringing the game inline would be this method.
There are skill that make you immune to skills... if you slot them. Capt skills should not give you immunity to anything. There are immunitys and counters to EVERY skill in the game though if you choose to slot it.

You can also change things in the middle of a battle. If you run into an annoying sci ship with shockwaves and Gravity wells... switch in a copy of Aux to Damp. Trust me when I am zooming around in my tac escort with aux to damp... sci ships better run.

There is no skill in this game you can use that doesn't have a counter... that ANY class can slot. Which is very nice design. (Ohh my I complimented Cryptic lol)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-30-2011, 09:54 PM
Quote:
Originally Posted by Husanak View Post
There are skill that make you immune to skills... if you slot them. Capt skills should not give you immunity to anything. There are immunitys and counters to EVERY skill in the game though if you choose to slot it.

You can also change things in the middle of a battle. If you run into an annoying sci ship with shockwaves and Gravity wells... switch in a copy of Aux to Damp. Trust me when I am zooming around in my tac escort with aux to damp... sci ships better run.

There is no skill in this game you can use that doesn't have a counter... that ANY class can slot. Which is very nice design. (Ohh my I complimented Cryptic lol)
Ya ya the immunes deal was just to toss out a idea Im not that far into thinking this is a great idea to come up with failsafe ideas on how it would work.Could be a number of things maybe locking that class out of certain moves maybe just a simple dmg buff vs that class for so and so time.

So don't write that in stone just yet the rock paper scissors deal is what I am on about.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-30-2011, 09:58 PM
Quote:
Originally Posted by BearClaw75
Ya ya the immunes deal was just to toss out a idea Im not that far into thinking this is a great idea to come up with failsafe ideas on how it would work.Could be a number of things maybe locking that class out of certain moves maybe just a simple dmg buff vs that class for so and so time.

So don't write that in stone just yet the rock paper scissors deal is what I am on about.
Are the pug ques going to auto balance teams ? so you don't get 5 on 5s of ships that are designed to beat the other. lol

In premade play sure you could make sure you bring 1 of everything... but the ques aren't going to balance pugs... it will make pugging very annoying in my view.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-30-2011, 09:59 PM
I think the bit about Rock>Scissors>Paper doesn't quite work here because it's an over simplification. That set up works if everyone can either be the same Rock, the same set of Scissors, or the same piece of Paper. In this game though there are a lot of different complexities that can make a pair of Scissors > Rock, for example.

The only way to ensure that level of perfect harmony would be to eliminate customization and that's the absolute wrong way to go, in my opinion.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-30-2011, 09:47 PM
The Capt types one on one are all about =

What you are likely refering too are teams with multiple versions of any one cap type. Yes a team with 3 or more sci is silly time... that isn't because sci is so much better then the other 2... trust me having 3 or 4 tacs decloak and open up on a couple targets is going to be a quick match too... having 3 or 4 good engi cruisers chain healing is also annoying.

One on One... any one of those capt types can win, in fact I would say 1 on 1 its very well balanced. It shouldn't be that any of them are > then the other.

The multiple types stacking is the issue.... and ask yourself why Cryptic unlike pretty much every other MMO company thinks its a good idea to let Buffs stack.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-30-2011, 09:49 PM
Paper>Rock>Scissors balance wouldn't really work with this game, IMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-30-2011, 09:51 PM
Quote:
Originally Posted by Kemotherapy
Paper>Rock>Scissors balance wouldn't really work with this game, IMO.
Can you go into more detail on why it wouldn't work? Like to hear all sides of this.
Reply

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