Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Science Shield Drain Build
08-16-2011, 04:26 AM
Another player asked me how my Shield Drain Build looked like. It's not just a shield drain build, it's also a "tri-cobalt bomber" - basically you try to mix draining shields with weapons that inflict massive damage.

I can only remember the Bridge Officer Powers and armnament from memory.
Notice that this build might not be quite as good in PvE as it is in PvP, as players use a lot of shield resists, which shield drain ignores, but NPCs really just have tons of shield points. I recommend switching to a weapon-power focused setting for PvE normally.

Ship Choice
Long Range Science Vessel Retrofit. It's the best Science Vessel in this game in my opinion. Science is the only class where you don't regret having 3 Ensign powers to fill. And the Ablative Armor is another layer of defense that you can use (if you don't forget it often, like me) to escape death and give you some time to recover your heals. Remember that shield heals are still applied when your Ablative Armor is running, just your shields are down. So using a Hazard Emitter or Transfer Shield Strength can still pay off, even if your shield is currently disabled.

Weapons
  • Front:
    • 1 Beam Array
    • 1 Quantum Torpedo Launcher
    • 1 Tri-Cobalt Torpedo Launcher
  • Aft:
    • 2 Beam Arrays
    • 1 Quantum Torpedo Launcher
Bridge Officer Powers
  • Tactical Lt:
    • Tactical Team I
    • High Yield Torpedo II
  • Engineering Lt.:
    • Emergency Power to Shields I
    • Emergency Power to Shields II
  • Science Ensign
    • Tractor Beam I
  • Science Lt.Cmdr
    • Tractor Beam I
    • Transfer Shield Strength II
    • Photonic Shockwave I
  • Science Cmdr
    • Science Team I
    • Hazard Emitters II
    • Tachyon Beam III
    • Charged Particle Burst

My current build is using 2 Tractor Beams, but don'T hesitate to add in heals or Polarize Hulls, depending on your opposition. (It's usually important to be at least flexible with the Ensign.)
Your enemy will hate your Tractor Beam Spam just as much as he'll hate the drains and shockwaves. PSW and TB are basically "get the enemy of his game" powers. The Drains are there to support your team's attack.
Tri-Cobalts are difficult to use , but when you hit hard, they reallly hit hard. Tachyon Beam is a way to ensure your torps actually hit hull, as it drains away the regeneration and healing the enemy receives (ideally at least), and gives you a larger window of opportunity. Still, there are plenty of shield heals (especially when provided by one or more team members) that can overpower this drain, of course. So as usual, it doesn't hurt to keep in mind your enemies power rotations and the enemy opposition - and a shockwave can help you as well.

This build isn't necessarily the best for the purpose, but I think it's at least a good starting point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-16-2011, 11:41 AM
Thanks for posting this Archancellor. I'm leveling a Sci Officer for which this build will likely do well. He's only a Cmdr (I think) so it'll be a while, but still, it's good to research/prepare and I can practice some of the tactics. Which as I would understand/read from your build - You snag your opponent with the TBs, use the Tachyon and CPB to sap their shields, then drop a steamy torp (and/or shockwave) on 'em when their pants are down.

I have some questions, if you please:
  • You mention running a weapon-power focus in PvE. What is are your typical power settings?
  • Do you spec into the specific Quantum and TriC specific torp types, or just go w/default damage?
  • Do you use your sci consoles to beef the Tachyon?
  • Are you using Tetryons (for the shield drain proc, to follow the theme) or phasers (to disable subsystems)?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-16-2011, 12:14 PM
Nice build. I use almost an identical build as a template for my Intrepid science ships. I tend to use GW 1 in place of TB 3. Have fallen in love with CPB 3 and will consider re-adding TB 3 to one of my BOs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-16-2011, 12:30 PM
almost a carbon copy of my build except for a few boff powers and weapons

LT Tac

Tac team1
Tac team2

Ltc Sci

Jam targetting sensors1
HE 2
Tss3


cmd Sci

Sci Team
TSS2
Tach Beam
CPB3


Fore
1 Disruptor beam array
Photon torp crt Dx2
Photon torp crt Dx2

Aft
1 Disruptor beam array
Tricobalt acc crt d crt h
Tricobalt acc crt d crt h
--
A science officer from the opvp tourny a while back may notice i have basically copied weapon loadout. I cant remember your name but thank you.
----


Im not hardcore like ridcully but

Some hints

Try to use your innate tsubsystem shields and aux before shields are down
when shields are down and torps are flying hit engines and use your tractor beam

---Questiosn that werent for me but ill toss a gander
Note- I find shield drain to be laughable in endgame pve. Thier shield values are so high a fully specced cpb3 barely tickled shields. *cube _ tac cube* Weaker opponents yea it worked but somewhat needlessly puts self in harms way to use.

1. Max aux when using science max weps when not.
2.Disruptors. Im specced into most sci abilities to be flexible as a sci capt.
3. 2 deflector fields for tachy and 2 astrometrics for cpb though i prefer to run all or nothing for sci consoles.
4. Phaser proc i know happens, Disruptor proc i know happens. Tetryons. Well I dotn care how much it feels like thier shields are going down faster i want some cold hard proof. So nope. Also the proc amount and rate for tetryons is utterly laughable against players much more so against endgame haxnpc's.

Another good thing to know is dont get tunnel vision whilst trying this tactic that and know where your teams escorts are pointed. A shield drain build is "thier" best friend Drop a tacteam2 on them before they fire for extra love.

Instead of 2 volleys rf to take down a shield it may end up being one with extended downtime. cpb laughs at tac team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-16-2011, 12:51 PM
its pointless to play a drain sci, cause the TB3 at 125 aux setting just does the damage you loose by not equipping beamweapons and setting weaponpower at a low setting.

just equip 5 beams and 1 tricobalt and set weapons to 100 and you have the same, just without less work to do. its a pity but in fact TB3 is just worthless
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-16-2011, 01:07 PM
Quote:
Originally Posted by AngelOfDespair
its pointless to play a drain sci, cause the TB3 at 125 aux setting just does the damage you loose by not equipping beamweapons and setting weaponpower at a low setting.

just equip 5 beams and 1 tricobalt and set weapons to 100 and you have the same, just without less work to do. its a pity but in fact TB3 is just worthless
Except then you would be a crappy cruiser. with **** poor heals and useless science abilities.

Also lies beams affected by resistances. tachybeam3 not. unless ofc you were talking about tractorbeam3 then i must ask where you getting that from?

also 5 beams really at lowest power settings?

http://members.cox.net/nagorak/stoweaponscaling35.jpg

might wanna lookee at that chart

with 5 you barely do more than equipping 1 beam

dash mistake there i see you put 100 power

http://members.cox.net/nagorak/stoweaponscaling100.jpg

now then ill just put it up to space of time. tb3 does its shield reduction much faster than beams do again without any chance of resistances. also i dont think tachybeam3 has a chance to set of a borg proc add aegis defense or any of that sillyness.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-16-2011, 02:39 PM
This build also works great in an RSV.

The RSV has a better turn rate than the Intrepid (allowing you to bring your Tachyon to bear easier) and an extra Tac console (running 3 torp consoles makes them horribly deadly). You'll lose out on the Ablative, but that's the price you pay
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
08-16-2011, 02:44 PM
Quote:
Originally Posted by AngelOfDespair
its pointless to play a drain sci, cause the TB3 at 125 aux setting just does the damage you loose by not equipping beamweapons and setting weaponpower at a low setting.

just equip 5 beams and 1 tricobalt and set weapons to 100 and you have the same, just without less work to do. its a pity but in fact TB3 is just worthless
I myself am a fan of the 5-Beam Sci, but I highly disagree that TB3 is useless.

You can easily run at 114 Weapons/95 Aux. Even at that "low" Aux level, TB3 drains ~4000. Quite valuable, when you consider that will be added to your energy weapon damage.

CPB 3 + TB3 = ~8000 shield drain with the above power levels. Add that in to the damage your energy weapons are doing, and you're quite the potent damage platform (not to be confused with burst ability).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
08-17-2011, 03:04 PM
Quote:
Originally Posted by mvs5191 View Post
I myself am a fan of the 5-Beam Sci, but I highly disagree that TB3 is useless.

You can easily run at 114 Weapons/95 Aux. Even at that "low" Aux level, TB3 drains ~4000. Quite valuable, when you consider that will be added to your energy weapon damage.

CPB 3 + TB3 = ~8000 shield drain with the above power levels. Add that in to the damage your energy weapons are doing, and you're quite the potent damage platform (not to be confused with burst ability).
not quite exact.

to use Tachyon 3 you need to face forward, which means 3 beams not firing, 1st dmg loss
the dmg loss on cummulative beam firing is not as big as most of you think.

i can only tell this from experience: i play my sci char since launch, ive tried many many different builds and what ive seen so far is: the fastest kill you get by:

6 beams, eptw2, syphon3 and additionally a little bit of tractor and/or feedbackpulse. - note: i dont like that fact too, but it is a fact unfortunately.
im speaking of pvE, in pvp things a very different.

and tachyonbeam has a quite major failure: its dependant on aux setting, while weapons depend on weaponsetting. then: you cant max both. then: its totally wayne if you set aux to max or weapons. the one drops in amount of the other one is rising. then again: it has a 45sec cooldown, wich means: you gibe up lets say 40% beamdmg for nearly gaining same dmg on shields, but. only all 45sec, while beams can be fired all the time.

its a logical mistake done here. both, beams and Tachyon are to drain shield capacity, and both run on different powerlevels, but maxing both is impossible. Tachyon is maybe woth using it itself, but its better to spend that spot with a tractorbeam3, cause this one lowers speed --> more hits/crits. and this applies to beam hits shields too!

just make a fun and just try this one:


tractor beam 3 + energy syphon 3, eptw2, 6 beams (no acc needed, spend it on dmg and crtH/crtD) then put photonic officer in the other lt com slot or a second tractor3.

when you fight: start with target shields, if you are at 5km put target engines and syphon, broadside your enemy. when target engines runs of put your first Tractor, when this ends (normally the fight is over by now but if not) use the second tractor.

i really would like to see other builds to be competitive in pvE environment, but unfortunately in pve just dps counts. burst is sensless, cause you cant burst a single escort (the only ones you can burst in one expose phase is the frigate, but there are always 3 of them ^^) in one "expose" (shield dropped) by using a tricobalt. i dont like this fact but its a fact.

this is what i do and as far as i can see for pvE it beats every of those drain and shieldsoffline builds by far.
the other builds just depend on to much other factors. like "use tricobalt" ... wow even the slowest mobs shoots these down unless you fire from zero-distance.

now just try that and youll see that the enemys will be destroyed MUCH faster, then with every other complexity build.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
08-17-2011, 03:13 PM
Quote:
Originally Posted by AngelOfDespair
this is what i do and as far as i can see for pvE it beats every of those drain and shieldsoffline builds by far.
.
Mustrum's build is not intended as a competitive PvE build.

Quote:
Originally Posted by MustrumRidcully View Post
Notice that this build might not be quite as good in PvE as it is in PvP, as players use a lot of shield resists, which shield drain ignores, but NPCs really just have tons of shield points. I recommend switching to a weapon-power focused setting for PvE normally
Here the author is actually recommending a high weapons power setting for PvE. The author admits that this build would be "slow" in PvE if it was used they way it was intended (which is for PvP). Hence, it's not really intended for PvE use but it can get by with some minor adjustments.

Quote:
Originally Posted by AngelOfDespair
just make a fun and just try this one:


tractor beam 3 + energy syphon 3, eptw2, 6 beams (no acc needed, spend it on dmg and crtH/crtD) then put photonic officer in the other lt com slot or a second tractor3.

when you fight: start with target shields, if you are at 5km put target engines and syphon, broadside your enemy. when target engines runs of put your first Tractor, when this ends (normally the fight is over by now but if not) use the second tractor.

i really would like to see other builds to be competitive in pvE environment, but unfortunately in pve just dps counts. burst is sensless, cause you cant burst a single escort (the only ones you can burst in one expose phase is the frigate, but there are always 3 of them ^^) in one "expose" (shield dropped) by using a tricobalt. i dont like this fact but its a fact.

this is what i do and as far as i can see for pvE it beats every of those drain and shieldsoffline builds by far.
the other builds just depend on to much other factors. like "use tricobalt" ... wow even the slowest mobs shoots these down unless you fire from zero-distance.

now just try that and youll see that the enemys will be destroyed MUCH faster, then with every other complexity build.
I'm sure this does just fine for PvE.
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