Go Back   Star Trek Online > The Foundry for Star Trek Online > The Foundry for Star Trek Online - Bug Reports
Login

Notices

Reply
 
Thread Tools Display Modes
Join Date: Dec 2007
Posts: 142
# 1 Foundry Limited ???
08-21-2011, 09:25 AM
Well Im done with the foundry and all its restrictions .
Thanks better to say Great Thanks To the people who Abused the Foundry.
That's said lets move on to the subject at hand.

I'm building an city as I put up the platforms and the city walls, foundry said sorry sir you placed already too many things on the map .
Im not sure how you want us to build stuff when you start saying sorry already enough .

Greets
Join Date: Dec 2007
Posts: 142
# 2
08-21-2011, 09:28 AM
255 details items per map, thats the limitation. Its a pain in the ***, but remember that the game has to be able to track all those objects on the map, draw them and also be capable of being run on a computer with minimum specs. It just means you have to get tricky and inventive making your maps.
Join Date: Dec 2007
Posts: 142
# 3 Hmmm
08-21-2011, 01:24 PM
Well no city I guess !!!!!
Join Date: Dec 2007
Posts: 142
# 4
08-21-2011, 01:30 PM
This is where clever work arounds become the challenge, but i understand your frustration.

The work arounds I would suggest are as follows-

Depending on the story you have, decide what you can and cannot sacrifice for the sake of still telling the mission story.

If it needed a city, create an excuse in mission texts about how access to the heart of the city has been cut off due to a big disaster like the equivelent of a 9/11 incident maybe. Then make a large smoke and debris destroyed buildings etc in the back parts to imply the damage has reduced the city access to what is seen.

OR..break the city into 2 maps. depending on the story again, pick a ground map that you can cleverly insert "half" of a city like into a mountain and imply the rest is built inside and out to the other side of said mountain.

There is usually 'some" way to work around anything.
Join Date: Dec 2007
Posts: 142
# 5 It was a mission
08-21-2011, 01:52 PM
You beam down in the city searching for glues so the city was needed well guess I have to scale it down 50% maybe it will do.
Have to get use to a building program with limits it's like playing Sims on your PlayStation its also limited .

Join Date: Dec 2007
Posts: 142
# 6
08-21-2011, 02:00 PM
Well, you have to decide "why" your making Foundry missions. is it to create architecture, make missions, tell a story? Both or all?

The Foundry gets new assets and abilities semi regularly and scheduled ahead are more to come.
Join Date: Dec 2007
Posts: 142
# 7
08-23-2011, 03:26 AM
Quote:
Originally Posted by J.Kirk
Well no city I guess !!!!!
Would it help if you could add "city" backdrops for the "distance" shots?

Sort of how you see San Fran across from where you stand at SF Academy.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -8. The time now is 02:45 AM.