Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 How to... evaluate a build?
09-02-2011, 09:13 AM
You all know how it works. You have a new idea for a build, you see someone else with a nice build, you want to improve your own build because you found a weakness. In the end you change your build... weapons/skills/equipment/whatever.

But how do you know you actually improved your build for PvP? What tools do you use to test? Do you just play some arenas and if it feels right it's ok? In other words how do you gather data and how do you evaluate them?

A step-by-step instruction would be nice. I also take links and hints to improve my test procedure which is currently... well non existent.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
09-02-2011, 09:16 AM
Theres never a perfect build. Unless your Era from what i hear
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
09-02-2011, 09:26 AM
Its fairly simple..

I make many unorthodox builds.. And if I see people starting to copy them, I know its effective..

I dont min-max it and run extensive DPS/Healing tests.. I make a build, and switch powers and parts back and forth, then go with what Im most comfortable with.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
09-02-2011, 09:47 AM
When I create a new build I go on the queues and test it out. If in the end I have fun and help my team in a meaningful way I call it a successful build.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
09-02-2011, 10:25 AM
If it's an Escort I go and duel against someone I know is good. If it works well there it'll probably at least be workable for a Team environment.

If it's a cruiser, I take it to the ques, or kerrat depending on it's intended role.

Sci, I take it to duels, and pvp in general.

If I feel comfortable using the build, then I'll roll it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
09-02-2011, 10:46 AM
I agree that we need better test tools. Tribble works to save on respec tokens but aside from having 2 or 3 friends come and shoot you or be shot at there is not a good way to test over there either. And now with the pve q's you cant drop in on breaking the planet without at least 5 people.

I think a holodeck in the shipyard could be used to run test similations on new builds. I would pay alittle more for a respec token if it had some level of guarentee or opurtunity to change once or twice.

Like I got to reading about transphasics and how they have 20% sheild penetration so it sounds good. I got a nice mk xi very rare transphasic torp and respeced for it and well, it works but not as well as i had hoped. Oh well its only 5 bucks right? lol

But what I am learning now is that your good friends will usually give you there build specs. And if you load them into stoacademy.com 's skill point jigger than you can save them and easily share them with someone else.

But basically, they give us this game to make money so its always gonna cost you. I can't wait for the split in points though so that one toon can actually compete on both fronts like a real starfleet captain does. I can hear it now, "Picard, i need you to beam down and handle these klingons personally". "But admiral, I am not trained for ground combat, I will need to return to Earth to respec before I can complete my mission". lol

Even than there is always some amount of trial and error. Buit if you do go to tribble to test, be sure you have a respec token befor you copy. As I have not found the rumored free ones over there yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
09-02-2011, 10:28 AM
Quote:
Originally Posted by Siyanlis View Post
When I create a new build I go on the queues and test it out. If in the end I have fun and help my team in a meaningful way I call it a successful build.
Same here. Gotta play to my own (and my team's) strengths. I like to go to Kerrat first, then try out queues. I also duel my son, not always a real PvP simulation, but it will highlight weaknesses.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-02-2011, 02:03 PM
Quote:
Originally Posted by MelineAaele View Post
Its fairly simple..

I make many unorthodox builds.. And if I see people starting to copy them, I know its effective..
That means my builds sucks, because noone is copying them
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
09-02-2011, 03:21 PM
Think about all skills even Science team 3, aux to damp cpb and torpspread2 and when you have considered all skills I dont know eactly what your trying to do here but lets say torpedo boat, you must evaluate each skill in every slot.
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